12-27-2020, 02:11 AM | #11 | |
Join Date: Jan 2006
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Re: "Newbie" questions DFRPG/GURPS
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I will explain to my players that we either can: 1. Continue in 1890, but the game will be more Steampunk and less Fantasy. Or: 2. Move the setting to around 1630 and it will be more Fantasy and a little bit less Steampunk. Problem is that the only "flying ships" I can think of in the "Three Musketeers"-era is the movie from 2017, and it's so horrible. :) https://www.youtube.com/watch?v=fhwGTp8rHYs |
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12-27-2020, 02:26 AM | #12 | |
Join Date: Jan 2006
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Re: "Newbie" questions DFRPG/GURPS
Quote:
I will explain to my players that we either can: 1. Continue in 1890, but the game will be more Steampunk and less Fantasy. Or: 2. Move the setting to around 1630 and it will be more Fantasy and a little bit less Steampunk. Problem is that the only "flying ships" I can think of in the "Three Musketeers"-era is the movie from 2017, and it's so horrible. :) https://www.youtube.com/watch?v=fhwGTp8rHYs |
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12-27-2020, 02:32 AM | #13 | ||
Join Date: Jan 2006
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Re: "Newbie" questions DFRPG/GURPS
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Powers are not a problem. My GURPS Fu is still a little bit weak after almost ten years of hiatus, but I'll soon be up to speed. :) |
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12-30-2020, 08:08 PM | #14 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: "Newbie" questions DFRPG/GURPS
However, it may be a bit complex for players new to gurps.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
12-31-2020, 04:24 AM | #15 |
Join Date: Mar 2008
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Re: "Newbie" questions DFRPG/GURPS
The players don't need to make things unlike often RPM. You pray, the amount of success is decided and the GM says what that means. For learned prayers the GM can decide them so the player doesn't need to know more than I'd like to do this please.
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12-31-2020, 06:47 AM | #16 |
Join Date: Jan 2006
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Re: "Newbie" questions DFRPG/GURPS
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12-31-2020, 03:21 PM | #17 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: "Newbie" questions DFRPG/GURPS
That's cool, then. We have one new player (sorta new - played with us for 6 months about 15 years ago) with a DF RPG cleric and that is enough complexity for him.
Our next game, I may try to coach one of the better of our new players through a Monster Hunters Sage or Witch, since I don't want to do magic - I'm bringing back a gunslinger/gadgeteer from an old game in the same setting.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
12-31-2020, 03:28 PM | #18 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: "Newbie" questions DFRPG/GURPS
Yeah, I think I was mixing it up with RPM and Sorcery. Still, the gm will have to balance a fine line to keep the player from being frustrated or op, which is easier if they are familiar with the mechanics.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
01-02-2021, 12:46 PM | #19 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: "Newbie" questions DFRPG/GURPS
A reminder that the DFRPG section of the forums is just for DFRPG content. Please take normal GURPS to the GURPS section of the forums.
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MIB #1457 |
01-03-2021, 06:33 PM | #20 | |
Join Date: Feb 2013
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Re: "Newbie" questions DFRPG/GURPS
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