09-12-2016, 12:12 AM | #11 | ||
Join Date: Jun 2013
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Re: [Sorcery] Multiple Linked Innate Attacks and DR
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09-12-2016, 12:14 AM | #12 |
Join Date: Apr 2015
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Re: [Sorcery] Multiple Linked Innate Attacks and DR
I'll mull over it tonight and see if anything springs to mind. Thanks for the help either way, your input was very helpful in framing exactly what I want to achieve.
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
09-13-2016, 05:35 PM | #13 |
Join Date: Apr 2015
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Re: [Sorcery] Multiple Linked Innate Attacks and DR
Okay, after considering my options I've decided to implement the following version of Link in my own games where I am the DM, and see how it works in practice.
Link (Single Projectile) +20% You can use two or more abilities together as long as they have identical Malf, 1/2D, Max, Acc, ROF, Shots, and Recoil. This attack represents a single indivisible unit, and all linked abilities use the same attack roll. On a hit, divide the targets DR by the number of total dice and resolve each hit against the divided DR*dice of damage rounded up[1]. If the target has DR that would apply only to one damage type, divide it between valid damages only. For example a linked attack that does 1d of burning, 2d of cutting, 2d of crushing, and 1d of toxic hits 7DR. The attack is resolved as 4 separate damage rolls: 1d burning vs 2DR, 2d cutting vs 3DR, 2d crushing vs 3DR, 1d toxic vs 2DR. [1] This prevents small innate attack components from effectively giving an armour divisor to larger ones. Rounding up ensures the effective DR will always be slightly higher than their normal DR.
__________________
I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
Tags |
follow-up, innate attack, linked, sorcery |
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