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#1 |
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Join Date: Dec 2007
Location: Portland, Oregon
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What exactly do I need in order to play a game similar to the Thief series? Also, it appears as if Garrett's living in TL3 with many TL4 inventions, but I am not entirely sure as to the TL composition.
I have a feeling the much touted Low-Tech supplement will come in handy, but I don't know when that will be released.
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The best roll is the one you never have to make. Quit bashing other systems: it isn't doing you any favors. Last edited by Ragitsu; 11-23-2009 at 01:36 PM. |
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#2 | ||
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Join Date: Sep 2004
Location: NC, US
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Quote:
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If someone wanted me to run this, I'd wait for Low Tech, and consider picking up a copy of Steampunk and/or Steam-Tech and start working on converting in forward an edition and back a couple of TLs in the meantime.
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RyanW Cognito ergo sum periculosus |
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#3 |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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At the moment, it looks like some time next year.
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#4 |
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Join Date: May 2008
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I've played all three games, but it's been a very, very long time. I'd probably list it as TL3+1 - there's some very sophisticated steampunk-style bits and pieces in the setting, but it's primarily medieval.
Remember that magic exists in the game, too. EDIT: Oh, forgot. There's TL3+6 technology available too, like a mechanical eye that lets Garret (the main character in the Thief games) see in the games after the first, when one of his eyes got ripped out. Last edited by Langy; 11-23-2009 at 02:12 PM. |
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#5 |
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Join Date: May 2008
Location: TIE pilot aboard the ISD Greenhousegas
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TL for Thief is going to be tricky. Basically they appear to have bootstrapped the early stages of Industrial Revolution tech by using practical applications of magic. They have gunpowder, but nothing small enough for a human to carry around.
As far as combat goes, I seem to recall that a surprise attack does far more damage than a fully successful non-surprise attack. Maybe use some multiplier rules for successful sneak attacks. The Builder appears to be a genuine deity because you have holy water, which injures undead (although even flashbombs will injure them as though it was sunlight). The Woodsie Lord may be a demigod, given its role in the events of Thief 1. |
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#6 |
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Join Date: Dec 2007
Location: Portland, Oregon
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Stats for a blackjack? ;-) How about moss arrows?
Oh yeah, and electric lights are available.
__________________
The best roll is the one you never have to make. Quit bashing other systems: it isn't doing you any favors. |
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#7 |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Basic Set, pg. 182, under Brawling. It's considered a fist load adding +1 to punching damage.
__________________
“I have never been bored an hour in my life. I get up every morning wondering what new strange glamorous thing is going to happen and it happens at fairly regular intervals.” --William Allen White |
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#8 |
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Join Date: Dec 2007
Location: Portland, Oregon
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No wonder I missed it: I don't read the actual skill entry that much these days.
__________________
The best roll is the one you never have to make. Quit bashing other systems: it isn't doing you any favors. |
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#9 | |
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Join Date: Sep 2008
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If you build moss arrows as equipment, they cancel out Stealth penalties for moving along noisy surfaces and additionally give a bonus. If you build it as an Advantage, maybe some heavily-modified version of Silence or Obscure? As magical items, they probably have about the same range as a normal arrow. Note also that the stealth-kills are more a game mechanic than an integral part of the setting. In GURPS, simply using All-Out Attack (Determined) with Telegraphic Attack against an vulnerable body part is perfectly effective... although if you want to add in the DF "sneak attack" (Striking ST only from behind) you can. I'd probably peg Garrett's Shortsword skill around the same as the guards' Broadsword, honestly. It's canon (to the best of my knowledge) that Garrett isn't an exceptional fighter.
__________________
Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#10 | |
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Join Date: Sep 2004
Location: NC, US
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Honestly, though, the games' mechanics can be a bit wonky to try to convert to GURPS. For example, arrows normally instakill unaware guards, while a guard who knows Garrett is there can easily take a half dozen (and a minute later decide it was just the wind).
__________________
RyanW Cognito ergo sum periculosus |
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