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#1 |
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Join Date: Oct 2008
Location: Bremerton, WA
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Okay, I was curious what some of you blokes might suggest for a scene I'm going to be running...
The PCs are looking for a missing person. They encounter a ghost who knows what happened to the missing person, but will only tell the PCs if they do something for her (the ghost). Some brave grave-robbers stole a sentimental item from her tomb, and she wants the PCs to return it to her corpse. In return, she'll show the PCs what happened to the missing person. My dilemma: The ghost cannot speak (or is restricted to one or two words). How does she offer this exchange to the PCs?
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"What do you mean, the dragon wakes up?" - Famous Last Words |
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#2 |
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Join Date: Oct 2007
Location: Austin, TX
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If this were a visual medium (which it isn't, in general, but this might be an inspiration) like a movie or video game, I'd say that she could indicate a space where something is clearly missing. Maybe there is a banner-bar on the wall with no banner, so they have to get it back (it has her family crest). Do you have in mind, already, what was taken? Also, do you have an idea of the kind of clue you'd like them to leave the tomb with to get them started on the path (should they know what the thieves look like, or have the idea that the item was fenced or what)?
Ben
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My roleplaying blog: Maximizing Rockmost Quirk: Describes real people in GURPS character creation terms. [-1] Azure, two bars ermine. |
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#3 |
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Join Date: Oct 2004
Location: Newport, Oregon
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There was a ghost NPC in one of my GURPS games who communicated with the PCs through computer chatroom messages; these days he would probably use a cellphone texting feature.
__________________
"Polymathic proficiency makes a magician." -- Harry Houdini "Magic lies not in defying the laws of nature, but in knowing them well enough to apply them to remarkable effect." -- Orson Scott Card |
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#4 | |
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Join Date: Oct 2008
Location: Bremerton, WA
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Quote:
The item is a sentimental gift that was entombed/buried with her in secret -- by her lover (not her husband). So... perhaps a simple gold necklace, with a broken heart. Maybe she could indicate her "ghost necklace" (as it appears on the apparation), and then indicate the corpse of the breached tomb that does not have the necklace. Should I have the PCs make a roll to notice it off-hand, or let them ask questions to distinguish the missing item? I want the scene to be a bit of a puzzle. Once it's established that something is missing, she could lead them to the edge of the cemetary (outskirts of woodlands) and simply point in the direction of the grave-robber's campfire. But, how does she indicate that she knows where the missing person is (who is actually dead already), so that the PCs understand they must confront the grave robbers in order to find their missing person?
__________________
"What do you mean, the dragon wakes up?" - Famous Last Words |
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#5 | ||
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Join Date: Sep 2007
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The harder part is hooking them into trying to solve the puzzle, making sure they know that the ghost can help them with their main quest. Quote:
In fact, this seems to address the first problem if you answer the second question first. Once the PCs figure out the missing person is where the necklace is, they'll certainly be interested in where the necklace is. It doesn't force them to bring the necklace back, of course. |
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#6 | |||
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Join Date: Oct 2007
Location: Austin, TX
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Ben
__________________
My roleplaying blog: Maximizing Rockmost Quirk: Describes real people in GURPS character creation terms. [-1] Azure, two bars ermine. |
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#7 | |
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Join Date: Oct 2007
Location: Austin, TX
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Quote:
Ben
__________________
My roleplaying blog: Maximizing Rockmost Quirk: Describes real people in GURPS character creation terms. [-1] Azure, two bars ermine. |
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#8 | |
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Join Date: Oct 2008
Location: Bremerton, WA
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Quote:
__________________
"What do you mean, the dragon wakes up?" - Famous Last Words |
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#9 | |
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Join Date: Oct 2008
Location: Bremerton, WA
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Quote:
__________________
"What do you mean, the dragon wakes up?" - Famous Last Words |
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#10 | |
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Join Date: Oct 2008
Location: Bremerton, WA
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Quote:
The PCs came home to their cottage and found their father missing -- and obvious evidence of a fight. There will be clues (undetermined) that will lead the PCs to the cemetary. The ghost was a witness to the abductors and the PC's father, and knows what happened to him at the cemetary. The ghost may recognize one of the PCs as their father's son (similar looks) and approach them. With that information -- what's the best way for the ghost to express to the PCs that she has information they need? So they know why they're mucking about with the ghost.
__________________
"What do you mean, the dragon wakes up?" - Famous Last Words |
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