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#1 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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When dungeon crawls make an unhealthful use of secret doors and traps, isn't See Secrets a little overpowered? I mean, the way I read is, is that it reveals all those things, as well as any deliberately hidden feature of the dungeon.
Considering that one of the owners of the dungeon is a powerful mage, what options do I have to keep some traps/secret doors hidden? |
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#2 | |
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Join Date: Oct 2007
Location: Europe
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Quote:
So if the official rules doesn't have something like that, make it up, and make it available in the world as common spell, or magical ritual, or Enchantment, or whatever.
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-- Peter Knutsen sagatafl.org |
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#3 |
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Join Date: Aug 2005
Location: Ruhrgebiet, Germany
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Maybe Avoid (p. M140). At least for secret doors. Not that good for traps, though.
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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There are a lot of things in GURPS Magic that are gamebreaking in many campaigns -- really, most of the Information and Communication/Empathy colleges should be discarded. I generally rule that Remove Aura erases the intent information used by spells such as See Secrets.
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#5 | |
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Join Date: Nov 2006
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#6 | ||
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Quote:
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Well, since the stronghold/dungeon complex was built by a (in)famous warrior and mage duo of adventurers (MIA ATM, that's why the party goes to loot them. They aren't nice people, and neither are the characters ;) so it's not that bad as it looks at first sight). I'll assume that the mage's secret areas are protected. Last edited by Kuroshima; 11-15-2009 at 06:12 PM. |
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#7 |
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Join Date: Aug 2004
Location: Austin, TX
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Putting traps in no-mana zones completely conceals them from mages using See Secrets, and the mage can't necessarily even detect the no-mana zone without entering it.
Presumably, there's also no-sanctity zones ("athiest zones") that would cancel out priests and druids using See Secrets. |
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#8 | |
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Join Date: Sep 2007
Location: Arkham Asylum
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Quote:
__________________
Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! |
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#9 | |
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Join Date: Nov 2006
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#10 |
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Join Date: Feb 2005
Location: Berkeley, CA
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For my house rules: per the text of the spell, see secrets shows things that were intentionally concealed. My interpretation is that it's basically a specialized form of History which detects the intent of the people doing the concealment. Thus, if the concealment was performed by an entity that lacks intent (robot, golem, etc), detection is very hard (you have to detect the indirect intent of the person who gave the orders). Also, if the concealment was done in a no mana zone, no traces are left (short of extensive use of suppress mana, this is unlikely for doors, traps, etc, but might affect a hidden compartment in a movable object).
Alternately, you can just apply the same penalties to See Secrets that would be applied to a normal search, which means any secret that's hard to detect in conventional ways is also hard to detect with magic. In a setting where magic is common, it's reasonable to assume common counters are also known. |
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