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Old 11-14-2009, 02:45 PM   #1
DAT
 
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Default 0one's Dungeon of Terror for GURPS DF

So e23 has been selling 0one's Dungeon of Terror series and most recently the collected 'boxed-set' without the box. I was considering picking some or all of them up for a DF campaign and wanted to see if the collective had any opinions, advise, cautionary tales, etc.

Anyone already pick any of them up?

If so, what did you think? Quality? Did they work well? Art?

Are they worth $2 each? Is the collection worth $20? Am I better off buy a big hex wet-erase matt and markers?

-Dan
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Old 11-17-2009, 03:11 AM   #2
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Default Re: 0one's Dungeon of Terror for GURPS DF

Quote:
Originally Posted by DAT View Post
So e23 has been selling 0one's Dungeon of Terror series and most recently the collected 'boxed-set' without the box. I was considering picking some or all of them up for a DF campaign and wanted to see if the collective had any opinions, advise, cautionary tales, etc.

Anyone already pick any of them up?

If so, what did you think? Quality? Did they work well? Art?

Are they worth $2 each? Is the collection worth $20? Am I better off buy a big hex wet-erase matt and markers?

-Dan
I'd love to hear feedback on this as well. I like using pre-designed material like this, but I'd like to know the quality and how difficult it is to convert them to GURPS.
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Old 11-17-2009, 03:23 AM   #3
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Default Re: 0one's Dungeon of Terror for GURPS DF

I've picked up a couple of Oone's maps. Overall I've liked them and think they're well worth the few dollars they cost for a pregen map. Many of the maps have a choice between Square and Hex grid overlays (some have only Square though, which has stopped me from buying a few others - well, that and the fact I really haven't been gaming much lately). Most of them have options to to add or hide different overlays (secret doors, grids, etc.), reposition the compass, or do various other tweaks. Of course with all of those features you'll probably need the most up to date version of Acrobat and a decent system (1Ghz speed range, 256mb RAM), because redraws of the screens with all the different overlays can be a little slow (IOW they don't work on my handheld running Linux, but I don't need them to).
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Old 11-17-2009, 08:45 AM   #4
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Default Re: 0one's Dungeon of Terror for GURPS DF

Both the Caves of Chaos and it's a pretty cool map for a 2$ product. I would have certainly paid 5$ though to it converted to a fully detailed module though ! My GM prep time isn't much and buying an "empty" map (the rooms do have titles in them) was helpful but not enough for me.
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Old 11-23-2009, 09:29 PM   #5
DAT
 
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Default Re: 0one's Dungeon of Terror for GURPS DF

Quote:
Originally Posted by ericbsmith View Post
I've picked up a couple of Oone's maps. Overall I've liked them and think they're well worth the few dollars they cost for a pregen map. Many of the maps have a choice between Square and Hex grid overlays (some have only Square though, which has stopped me from buying a few others - well, that and the fact I really haven't been gaming much lately). Most of them have options to to add or hide different overlays (secret doors, grids, etc.), reposition the compass, or do various other tweaks. Of course with all of those features you'll probably need the most up to date version of Acrobat and a decent system (1Ghz speed range, 256mb RAM), because redraws of the screens with all the different overlays can be a little slow (IOW they don't work on my handheld running Linux, but I don't need them to).
Thanks for the insight. I'm going to plan on picking at least one up to see if it works for me.

But now I have to figure out why the "boxed set" is ~$20, but the 8 individual maps are ~$2 each. I may be missing it from the descriptions, but I'm not sure what extra there is in the boxed set that is worth the additional ~$4.
-Dan
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Old 11-23-2009, 10:01 PM   #6
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Default Re: 0one's Dungeon of Terror for GURPS DF

Quote:
Originally Posted by Collective_Restraint View Post
Both the Caves of Chaos and it's a pretty cool map for a 2$ product. I would have certainly paid 5$ though to it converted to a fully detailed module though ! My GM prep time isn't much and buying an "empty" map (the rooms do have titles in them) was helpful but not enough for me.
I have a copy of the old original B2 module with the Caves of Chaos map, but decided trying to copy it would produce mixed results, so I did pick up a 0one copy. First thing I noticed is that the 0one version has a number of extra rooms that were not in the original B2 version.

I haven't figured what to put in the extra rooms yet, but I don't think it will be too much of a problem.
-Dan
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Old 11-23-2009, 10:11 PM   #7
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Default Re: 0one's Dungeon of Terror for GURPS DF

I bought the Haunted Mansion map, and I really liked it. The maps provide a framework for your own location based adventure. It would be pretty easy to come up with a basic bestiary and populate a dungeon using some general randomness.
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Old 11-24-2009, 12:51 AM   #8
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Default Re: 0one's Dungeon of Terror for GURPS DF

Quote:
Originally Posted by DAT View Post
Thanks for the insight. I'm going to plan on picking at least one up to see if it works for me.

But now I have to figure out why the "boxed set" is ~$20, but the 8 individual maps are ~$2 each. I may be missing it from the descriptions, but I'm not sure what extra there is in the boxed set that is worth the additional ~$4.
-Dan
I don't know. It's like that on 0one's website as well.

If you're looking to check out his stuff I just noticed that there are three 0one Suppliments available for free. The first, Medusa's hideout, will give you a good idea of what to expect from their maps.
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Last edited by ericbsmith; 11-24-2009 at 09:22 AM.
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Old 11-24-2009, 08:45 AM   #9
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Default Re: 0one's Dungeon of Terror for GURPS DF

Other than reading through the individual descriptions, is there a way to figure out which ones offer the hex overlay? Maybe a list of those that have it somewhere?
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Old 11-24-2009, 08:56 AM   #10
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Default Re: 0one's Dungeon of Terror for GURPS DF

Unfortunately not even the descriptions on the e23 website seem particularly helpful.

Quote:
Originally Posted by http://e23.sjgames.com/item.html?id=BEW001
The options available could vary with products, below is a list of the most common options included in B&W products:

* Text: toggle room numbers and tile numbers.
* Tiling: toggle the page tiling (Referee Map only)
* Furniture: toggle furniture
* Doors: toggle doors
* Square/Hex Grid: toggle square grid and hexagonal grid
* No Grid: turn off the grid
* Black Fill: toggle the black in the walls
* Grey Fill: toggle the grey fill in the walls
* No Fill: toggle the white fill in the walls
* All: toggle default state/empty state (with just the walls).
So, for instance, this product COULD include any or all or none of the above features. These are "common" but not guarenteed. :P
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