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#1 |
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Join Date: May 2008
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I've added a Binding Attack to one of my characters, and selected the DX/Brawling option, but when looking at the Weapons Table, there is no value listed in the Level column. I expected to see my character's DX listed there. What am I doing wrong?
Thanks, Tim |
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#2 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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The Binding advantage appears to be missing the tag information which holds the skill, meaning the list you choose the skill from has no place to output your selection to. For now the fix is to add that tag yourself:
Edit -> Full Edit Window -> Add Tag In the left field type skillused and in the right the skill or attribute that you want the Binding to be based on, in this case DX, Brawling
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I design all my electronics to be non-smoking! Unfortunately, sometimes they pick up the habit anyway... |
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#3 |
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Join Date: May 2008
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Thanks. Alternatively, where could I add this in the data files? Or is it something missing from the core program that can't be fixed with a data file update?
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#4 |
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Join Date: May 2008
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Could I just add a line to GURPS Basic Set 4th Ed.--Characters.gdf?
Code:
Binding, 2/4, mods(Binding, _Attack Enhancements, _Attack Limitations, Alternative Attack), page(B40), cat(Exotic, Physical, Natural Attacks),
damage(ST%level), damtype(spcl.), acc(3), rangemax(100), rof(1), shots(), rcl(1),
skillused(%examplealiaslist%),
x(_
#InputToTag("Please describe the nature of the Binding:", nameext, , "Binding"),
#ChoiceList(_
name(example),
title(Binding: Choose a Skill),
text(Choose a Skill that will be used with Binding. "DX, Brawling" is appropriate for attacks that will have one of the the Melee Attack limitations; "Will" for Maledictions:),
picksallowed(atleast 1),
method(bynumber),
list(_
"_None of these",
"Will",
"DX, Brawling",
"Innate Attack (Beam)",
"Innate Attack (Breath)",
"Innate Attack (Gaze)",
"Innate Attack (Projectile)" _
),
aliaslist(_
"",
"Will",
"DX, Brawling",
"Innate Attack (Beam), DX-4, Innate Attack-2",
"Innate Attack (Breath), DX-4, Innate Attack-2",
"Innate Attack (Gaze), DX-4, Innate Attack-2",
"Innate Attack (Projectile), DX-4, Innate Attack-2" _
)_
)_
), noresync(yes)
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#5 |
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Join Date: May 2008
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Sorry, I don't mean to keep replying to my own posts, but I think I found a better way. I simply created a new gdf file that contains:
#ReplaceTags in Binding with "skillused(%examplealiaslist%)" and I load that last. Does the trick, and leaves the original files alone. |
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#6 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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You can go ahead and make the change to the Basic Set data file. If you're making changes for your own campaign we highly recommend you don't change the base files, but in the case of known errata it's OK, because if we delete or overwrite those files we'll be replacing them with corrected versions anyway.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I design all my electronics to be non-smoking! Unfortunately, sometimes they pick up the habit anyway... |
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#7 |
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Join Date: May 2008
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Ok, thanks!
Tim |
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