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Old 11-12-2009, 12:44 PM   #1
tjbuege
 
Join Date: May 2008
Default Binding Based On DX Has No Level

I've added a Binding Attack to one of my characters, and selected the DX/Brawling option, but when looking at the Weapons Table, there is no value listed in the Level column. I expected to see my character's DX listed there. What am I doing wrong?

Thanks,
Tim
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Old 11-13-2009, 02:09 PM   #2
ericbsmith
 
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Default Re: Binding Based On DX Has No Level

The Binding advantage appears to be missing the tag information which holds the skill, meaning the list you choose the skill from has no place to output your selection to. For now the fix is to add that tag yourself:
Edit -> Full Edit Window -> Add Tag
In the left field type skillused and in the right the skill or attribute that you want the Binding to be based on, in this case DX, Brawling
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Old 11-13-2009, 03:00 PM   #3
tjbuege
 
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Default Re: Binding Based On DX Has No Level

Thanks. Alternatively, where could I add this in the data files? Or is it something missing from the core program that can't be fixed with a data file update?
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Old 11-13-2009, 03:13 PM   #4
tjbuege
 
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Default Re: Binding Based On DX Has No Level

Could I just add a line to GURPS Basic Set 4th Ed.--Characters.gdf?

Code:
Binding, 2/4, mods(Binding, _Attack Enhancements, _Attack Limitations, Alternative Attack), page(B40), cat(Exotic, Physical, Natural Attacks), 
	damage(ST%level), damtype(spcl.), acc(3), rangemax(100), rof(1), shots(), rcl(1),
	skillused(%examplealiaslist%),
	x(_
	  #InputToTag("Please describe the nature of the Binding:", nameext, , "Binding"),
	  #ChoiceList(_
			  name(example),
			  title(Binding: Choose a Skill),
			  text(Choose a Skill that will be used with Binding. "DX, Brawling" is appropriate for attacks that will have one of the the Melee Attack limitations; "Will" for Maledictions:),
			  picksallowed(atleast 1),
			  method(bynumber),
			  list(_
				 "_None of these",
				 "Will",
				 "DX, Brawling",
				 "Innate Attack (Beam)",
				 "Innate Attack (Breath)",
				 "Innate Attack (Gaze)",
				 "Innate Attack (Projectile)" _
				 ),
			  aliaslist(_
				 "",
				 "Will",
				 "DX, Brawling",
				 "Innate Attack (Beam), DX-4, Innate Attack-2",
				 "Innate Attack (Breath), DX-4, Innate Attack-2",
				 "Innate Attack (Gaze), DX-4, Innate Attack-2",
				 "Innate Attack (Projectile), DX-4, Innate Attack-2" _
				 )_
			)_
	), noresync(yes)
I tried it, and it seems to work.
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Old 11-13-2009, 03:42 PM   #5
tjbuege
 
Join Date: May 2008
Default Re: Binding Based On DX Has No Level

Sorry, I don't mean to keep replying to my own posts, but I think I found a better way. I simply created a new gdf file that contains:

#ReplaceTags in Binding with "skillused(%examplealiaslist%)"

and I load that last. Does the trick, and leaves the original files alone.
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Old 11-14-2009, 12:28 AM   #6
ericbsmith
 
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Default Re: Binding Based On DX Has No Level

You can go ahead and make the change to the Basic Set data file. If you're making changes for your own campaign we highly recommend you don't change the base files, but in the case of known errata it's OK, because if we delete or overwrite those files we'll be replacing them with corrected versions anyway.
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Old 11-14-2009, 06:48 AM   #7
tjbuege
 
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Default Re: Binding Based On DX Has No Level

Ok, thanks!

Tim
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