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Old 11-09-2009, 02:28 PM   #1
Kuroshima
 
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Default Multishot Imbuement and Muscle Powered Missile Weapons

In my recent DF game, I allowed Imbuements, , and there's a question that has just come up: Muscle Powered Missile Weapons lack an RCL stat, but Multishot gives them RoF. What's the RCL, for example, of a bow?
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Old 11-09-2009, 03:32 PM   #2
Mark Skarr
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Default Re: Multishot Imbuement and Muscle Powered Missile Weapons

Since the projectile splits "in mid-air," I'd call the RCL for a bow 1.
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Old 11-09-2009, 03:55 PM   #3
Kuroshima
 
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Default Re: Multishot Imbuement and Muscle Powered Missile Weapons

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Originally Posted by Mark Skarr View Post
Since the projectile splits "in mid-air," I'd call the RCL for a bow 1.
I made a quick call, and said rcl 2 though, since only recoil-less weapons get rcl 1, and the arrows will be affected by air currents after they split. Also, -2 per -1 to defenses is the same ratio as Prediction Shots (though I don't allow prediction shots in this game, I'm hesitant to give him a bigger penalty than what that would give him)
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Old 11-09-2009, 06:15 PM   #4
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Default Re: Multishot Imbuement and Muscle Powered Missile Weapons

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Originally Posted by Mark Skarr View Post
Since the projectile splits "in mid-air," I'd call the RCL for a bow 1.
This would logically apply to bullets, too, but they keep the default Rcl of the gun. I think Kuroshima's feeling of Rcl 2 is right. Or, if you want to be a bit more complicated, you could make it something like 5 - the Acc of the weapon. So longbows effectively have Rcl 2, shortbows Rcl 4, crossbows Rcl 1, and so forth.
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