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#1 |
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Join Date: Jun 2007
Location: Brazil
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Like any good computer RPG Fan and GURPS fan, after start playing this game from Bioware and 2K, the ideas start tingling in my head...
So, anyone having the same idea? |
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#2 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Well, for starters, you could pick up the Dragon Age RPG and adapt it like you would any RPG ^_^
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#3 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Meh, if you've got the game it's standard fantasy races with some custom powers to represent mages of various flavors. If you wanted to go a more subtle route than the game uses, you could do path/book magic for non-abominations, and all kinds of funky powerful stuff if you're willing to sell your soul.
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#4 | |
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Join Date: Jun 2007
Location: Brazil
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As soon this comes out I'll see if I can buy it.
__________________
Last edited by giganerds; 11-07-2009 at 07:16 AM. |
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#5 | |
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Join Date: Jun 2007
Location: Brazil
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#6 |
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Join Date: Apr 2005
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Powers could work, though would likely be very expensive. Path/Book magic would probably work very well, and ties in well to the existing rules. Add in Assisting Spirits for aid from the other side of the Veil, and you should be good. Oh, and emphasis the bad side of magic, like how a mage could easily become targeted by demons just for drawing on your powers (Critical failures would probably be baaad).
But really, I think the main part of it would be the atmosphere, really. Tune the combat towards nasty, brutal violence, keep the feeling of dread and fear felt by the people, etc. My longest-persisting campaign is a dark-fantasy world, and the whole time I'm playing this game, I'm seeing things that I might be able to learn from, to improve it more. I like it. |
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#7 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Really, this is less about mechanics and more about themes. Dragon Age is like someone's (awesome) D&D game ripped from the table top and put on my computer monitor. If I were running it in GURPS, I would just use Dungeon Fantasy and call it good, honestly. |
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#8 | ||||
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Join Date: Jun 2007
Location: Brazil
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Anyway Path/Book is an option to consider, and a lot of things in Thaumatology can aproach the Dark Fantasy magic style. Quote:
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Eh! I love Bioware. :-) |
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#9 | |
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Join Date: Aug 2004
Location: Reykjavik, Iceland
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I would love to play in the world using Gurps. Being High Fantasy setting I could see adapting DF into Dragon Age. Magic. I would use the basic magic system, building magic staffs as gadgets with a attack power and build in extra energy for Spellcasters. Most of the spells I have seen so far in DA (only played for 12 hours) I can find, or at least very similar, in Gurps Magic. I could see me run a campaign in DA world after christmas.
__________________
''Pull a rabbit out of your hat. That's the secret of both trial law and life.'' Denny Crane, Legal Genius. |
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#10 | |
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Join Date: Aug 2004
Location: Reykjavik, Iceland
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I read the first tie in book, Stolen Throne, first tie in book that I have read that is actually good.
__________________
''Pull a rabbit out of your hat. That's the secret of both trial law and life.'' Denny Crane, Legal Genius. |
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