|
|
|
#1 |
|
Join Date: Dec 2004
Location: Indianapolis
|
I began running Sundered Skies using the Plot Point Campaign included therein. Mainly cause my group was varied in XP and I needed something prepackaged. I like the setting, tolerate the rules (I prefer GURPS, but SW is quick), and loathe the overarching plot. "Go from place to place gathering artifacts", really? Again? Isn't his plot played out?
Anyway, I want to move my group on, but the continuity geek in me hates to ignore the plot they began (even if the players could possibly care less). How could I resolve the plot without shorting them and also w/out having to run the rest of the thing out? I mean, "some other party found the artifacts and..." could work. I guess I just want them to get to the penultimate chapter, figure out the big reveal and then get back to traipsing about. Any satisfying resolution suggestions?
__________________
Wine is full of truth Beer is full of strength Water is full of bacteria |
|
|
|
|
|
#2 | |
|
Join Date: Aug 2004
Location: Copenhagen, Denmark
|
Quote:
Hans |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|