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#1 |
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Join Date: Nov 2006
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Here is a cleric template for a priest of Tharizdun.
“His Temple was built in a previous age, a secret place of worship to Tharizdun, He of Eternal Darkness. It drew forth the most wicked persons to it, and the cult flourished for generations, sending out its minions from time to time to enact some horrible deed upon the lands around.” Tharizdun is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity and Cold. He was imprisoned by a coalition of deities to prevent the destruction of existence itself. His holy symbols are a dark spiral rune and a two-tiered inverted ziggurat known as an obex. Tharizdun is an Elder God that is completely and utterly evil. “The very threads of existence must be torn asunder, then burned, then the ashes scattered, until all is nothing and no one exists to remember existence.” Advantages: Allies (Elder Things of equal points; 12 or less [19], Detect Evil [18], Good [18] or Supernatural Beings [18]: Dread Touch [14]; Power Investiture (Unholy); Resistant to Evil Supernatural Powers (+3) or (+8) [5 or 7] Disadvantages: Social Stigma (Excommunicated) [-10], Another -15 points chosen from among Bad Temper [-10], Greed [-15], Jealousy [-10], Selfish [-5] A further -25 chosen from among the previous Traits of Callous [-5], Delusions [-5 to -15], Disciplines of Faith (Ritualism or Mysticism)[-5 or -10], Fanaticism [-15], Paranoia [-10], Sadism [-15] PI 1: Aura, Coolness, Darkness, Death Vision, Debility, Decay, Detect Magic, Detect Poison, Fear, Night Vision, Sense Life, Sense Spirit, Silence. PI 2: Blackout, Blight, Clumsiness, Dark vision, Dream Sending, Frailty, Gloom, Great Voice, Mystic Mist, Pain, Panic, Poison Food, Resist Cold, Resist Poison, Shape Darkness, Steal Energy, Strike Blind, Strike Deaf, Strike Dumb, Terror, Turn Spirit, Turn Zombie. Weaken Blood. PI 3: Affect Spirits, Astral Vision, Body of Shadow, Command Spirit, Destroy Air, Destroy Water, Icy Weapon, Foolishness, Know Location, Know True Shape, Nightmare, Paralyze Limb, Pestilence, Repel Spirits, See Secrets, Sensitize, Slow Healing, Steal Vitality, Thirst, Weaken Will, Wither Plant, Zombie. PI 4: Agonize, Astral Block, Banish, Cold, Curse, Death-touch, Dehydrate, Dispel Magic, Divination, Flesh to Stone, Frostbite, Gift of Letters, Gift of Tongues, Madness, Mindlessness, Ruin, Stop Healing, Total Paralysis. PI 5: Bind Spirit, Entrap Spirit, Mass Zombie, Pentagram, Rotting Death, Suspend Mana. PI 6: Drain Mana, Possession, Summon Elder Thing |
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#2 |
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Join Date: Feb 2007
Location: Daegu, South Korea
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I'm guessing that the majority of the new DF Clerics book is made up of templates roughly like this one. Thanks for the preview.
__________________
I stand here naked as the day I was born Face to the dawn and my faith in the song Blood soaking the pages I painted em' on And none of ya'll will take my place when I'm gone |
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#3 |
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Join Date: Sep 2007
Location: Arkham Asylum
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Very cool write up, I think it's done quite well, I would, however suggest making some of the spells required.
PI 1 Fear (Required) PI 2 Terror (Required) PI 3 Skipped PI 4 Maddness (Required) PI 5 Skipped PI 6 Planar Summons (Elder Thing) (Required) These seem to be pretty essential, and fit the Mythos well I think, writing DF Elder Things seems more and more appealing as a "knock off the bucket list" kinda way. |
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#4 |
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Join Date: Nov 2006
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Hecate is the goddess of witchcraft, night, gates, crossroads, lunar lore, torches, dogs and curses. She is often followed by witches and the Lampedes, evil nymphs who bear torches and handle her black dogs. The sight of the Lampedes’ torches will drive lesser men insane while Hecate’s black dogs will hunt them down during the night.
Here is a cleric template of Hecate Additional Skills: Occultism, Thaumatology, Advantages: Allies (Demons of equal points; 12 or less [19], Allies (Lampedes of equal points; 12 or les [19], Allies (Black dogs; 12 or less [19], Detect Evil [18], Good [18] or Supernatural Beings [18]: Dread Touch [14]; Magery; Power Investiture (Unholy); Resistant to Evil Supernatural Powers (+3) or (+8) [5 or 7] Disadvantages: Social Stigma (Witch) [-10], Another -15 points chosen from among Curious [-5], Jealousy [-10], Selfish [-5] A further -25 chosen from among the previous Traits of Callous [-5], Disciplines of Faith (Ritualism or Mysticism)[-5 or -10], Fanaticism [-15], Paranoia [-10], Sadism [-15] PI 1: Aura, Coolness, Darkness, Death Vision, Debility, Decay, Detect Magic, Detect Poison, Fear, Night Vision, Sense Life, Sense Mana, Sense Spirit, Silence. PI 2: Blackout, Blight, Clumsiness, Dark vision, Dream Sending, Frailty, Gloom, Great Voice, Identify Spell, Mystic Mist, Pain, Panic, Poison Food, Resist Cold, Resist Poison, Seek Magic, Shape Darkness, Steal Energy, Strike Dumb, Terror, Turn Spirit, Turn Zombie. PI 3: Affect Spirits, Astral Vision, Body of Shadow, Command Spirit, Foolishness, Know Location, Know True Shape, Mage Sense, Mage Sight, Nightmare, Paralyze Limb, Pestilence, Repel Spirits, See Secrets, Sensitize, Slow Healing, Steal Vitality, Thirst, Weaken Will, Wither Plant. PI 4: Agonize, Animate Shadow, Astral Block, Banish, Curse, Daze, Death-touch, Dispel Magic, Divination, Fog, Gift of Letters, Gift of Tongues, Madness, Mindlessness, Projection, Ruin, Summon Shade, Total Paralysis, Trace. PI 5: Bind Spirit, Enthrall, Entrap Fascinate, Invisibility, Spirit, Pentagram, Sleep, Suspend Mana. PI 6: Charm, Enslave, Possession, Restore Mana, Summon Demon Last edited by b-dog; 10-30-2009 at 11:01 PM. |
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