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#1 |
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Join Date: Aug 2004
Location: Austin, TX
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So in a couple of months, civilization has been overrun by zombies and destroyed. You and a few dozen survivors have scavenged a bus and some fuel. Assuming you start in Chicago, where's the best place to go to attempt to rebuild civilization?
For the purpose of the question, the zombies are slow, brainless, and vulnerable to headshots. 99% of the population has been killed and zombified, but 50-60% of the zombies were killed before civilization was completely overrun. I'm thinking most major cities are out of the question: there's still too many zombies to be safe. Without reliable power or water, rural areas that require irrigation are out. Since the goal is long-term survival and rebuilding, somewhere with ready access to light industry and raw or semi-finished materials would be preferred. Any suggestions? |
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#2 | ||
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Join Date: Sep 2004
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Quote:
My advice: Go west young man! Point that bus towards one of the western states, because of the low population density. A bus full of survivors surrounded by 5 zombies per square mile (the dakotas) sounds a lot better than 110 per square mile (Illinois). In the winter, the town sport could be going into Sioux Falls and hitting frozen zombies with shovels! As soon as you can, set up a shortwave and start inviting survivors. You might consider inflating your numbers, in case the "survivors" turn out to be raiders. Quote:
I wouldn't be so hasty here. You might only need irrigation if you want the bushels/acre we have now. More modest (and hardy) strains would feed your small town just fine.
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“Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.” - Robert E Howard, "The Tower of the Elephant" |
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#3 |
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Join Date: Oct 2007
Location: In the dankest wastes of the bottomless pit.
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http://www.missilebases.com/adironback
Here. Then I would dig out a massive fortified wall around the land, with barbed wire, punji sticks and so forth and turn it into a Survivor base. Maybe see of we can get a missile too...
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http://rpgideas.myfastforum.org/index.php Home of the 'BALLS' Homebrew D6 System. |
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#4 |
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Join Date: Mar 2008
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I'd head for an island. Local to me Smith Island has a population of 400 and is only reached by boat. Many places have similar possibilities. Unless zombies are smart enough to use boats or are good swimmers you don't have to spend so much effort on defense.
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#5 |
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Stick in the Mud
Join Date: Aug 2004
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The question I have is why would zombies need to be good swimmers? If they can't drown they could just crawl along the bottom to get there.
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MIB #1457 Scott Anderson |
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#6 | |
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Join Date: Mar 2006
Location: Iceland*
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For every zombie that managed to walk through the depths and emerge somewhere, an awful lot would spend a long time indeed wandering around aimlessly in the dark. Not to mention that all sorts of things eventually happen to dead bodies in the ocean. Crabs, shrimp and larger predators would happily feat upon their flesh, in a nice reversal from how that usually goes.
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Za uspiekh nashevo beznadiozhnovo diela! Forgotten Realms fans, please sign a petition to re-release the FR Interactive Atlas. |
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#7 |
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Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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I agree that moving to a lower population area is a really good choice. Also, somewhere with a view is probably best. Find a nice hill with visible terrain all around. The downside of course is your noise and light will be seen/heard from farther away which will attract more zombies and marauders than a lower level solution.
As for rebuilding/fortifying; I'm assuming the zombies can't read and aren't particularly clever. They typically aren't. So you make use of a simple trap. Such as a pit trap with spikes at the bottom and use a system that requires intelligence to cross. Like monkey bars painted different colors and put a sign up that says "only use the red bars." When a zombie tries and grabs a yellow bar, they breakaway and drop the zombie in the pit.
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Jessie/MIB 6361 AZ-MIB Cell Leader Transhuman Space 4th Edition Conversion Project |
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#8 |
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Join Date: Apr 2005
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I think that might fail on account of them being too stupid! I doubt they'd even figure out how to use monkey bars :>
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#9 |
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Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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I guess that depends on the level of stupid. I've seen zombies that can figure the bars out. If not, then it's the perfect zombie-proof bridge. But the concept is still usable. Have a trap or mechanism that requires a brain (and not one that drips from your teeth) to bypass.
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Jessie/MIB 6361 AZ-MIB Cell Leader Transhuman Space 4th Edition Conversion Project |
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#10 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Unless there's enough of them to fill in the hole.
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