Steve Jackson Games - Site Navigation


Go Back   Steve Jackson Games Forums > Board and Card Games > Car Wars

Reply
 
Thread Tools Display Modes
Old 10-12-2009, 09:05 PM   #1
MattV
 
MattV's Avatar
 
Join Date: Jan 2009
Location: Maine, USA
Default Highway Scenarios

Why do people like them? What makes them fun? Any good scenarios?

I think I may want to take my duelling out on the road to mix it up. Just trying to come up with some scenarios.
MattV is offline   Reply With Quote
Old 10-13-2009, 02:54 AM   #2
43Supporter
 
Join Date: Dec 2007
Default Re: Highway Scenarios

Quote:
Originally Posted by MattV View Post
Why do people like them? What makes them fun? Any good scenarios?

I think I may want to take my duelling out on the road to mix it up. Just trying to come up with some scenarios.
I have one, but it's all Pocket-Box-level cars and gear. (It's supposed to be
set in the *very* early years of _CW_.)
__________________
"Dale *who*?"
43Supporter is offline   Reply With Quote
Old 10-13-2009, 07:43 AM   #3
klausbreuer
 
klausbreuer's Avatar
 
Join Date: Dec 2008
Location: Munich, Germany
Default Re: Highway Scenarios

Quote:
Originally Posted by MattV View Post
Why do people like them? What makes them fun?
Well - they're the reason Car Wars was thought up in the first place: often enough, opening fire with two VMGs on the car in front of you is exactly what'd you'd like to do while driving...
klausbreuer is offline   Reply With Quote
Old 10-13-2009, 08:26 AM   #4
Jeffr0
 
Jeffr0's Avatar
 
Join Date: Mar 2005
Location: North Wilkesboro, NC
Default Re: Highway Scenarios

Quote:
Originally Posted by MattV View Post
Why do people like them? What makes them fun? Any good scenarios?

I think I may want to take my duelling out on the road to mix it up. Just trying to come up with some scenarios.
Run Convoy, Grand Theft Autoduel, Badlands Run, etc.

Some of the most fun Earlburt and I had was doing road duels. In Convoy, Earlburt split up his cars... the van to salvage a laser and the rest to finish the adventure. I had his van play in a Pack Attack scenario in order to keep the laser. Really cool.

Another time, Earlburt had a character walking out of an arena to see a black van back into his car and drive off. He was very offended by this and went after it. He failed to take it out, but still... it was pure CAR WARS.

Road Dueling as a plain scenario: "meh"

Road Dueling combined with light role playing: "awesome"
__________________
Jeffro's Car Wars Blog
Autodueling, Vintage Games, and other Geeky Stuff
Jeffr0 is online now   Reply With Quote
Old 10-13-2009, 09:28 AM   #5
kjamma4
 
Join Date: Aug 2004
Default Re: Highway Scenarios

Quote:
Originally Posted by Jeffr0 View Post
Road Dueling as a plain scenario: "meh"

Road Dueling combined with light role playing: "awesome"
Road Dueling using Chassis & Crossbow rules: "also awesome."
kjamma4 is online now   Reply With Quote
Old 10-13-2009, 09:33 AM   #6
Earlburt
 
Join Date: Jul 2005
Location: Greensboro, NC
Default Re: Highway Scenarios

Quote:
Originally Posted by Jeffr0 View Post
Run Convoy, Grand Theft Autoduel, Badlands Run, etc.

Some of the most fun Earlburt and I had was doing road duels. In Convoy, Earlburt split up his cars... the van to salvage a laser and the rest to finish the adventure. I had his van play in a Pack Attack scenario in order to keep the laser. Really cool.

Another time, Earlburt had a character walking out of an arena to see a black van back into his car and drive off. He was very offended by this and went after it. He failed to take it out, but still... it was pure CAR WARS.

Road Dueling as a plain scenario: "meh"

Road Dueling combined with light role playing: "awesome"
Agreed. Those were two of my best little CW memories, trivial as they were. Maybe they were so fun because they were trivial.

Anyway, yeah, road action to add flavor to an ongoing campaign is the way to go. If you do use any of the pre-made scenarios I suggest modifying them heavily. For one, some background story for why these characters are being offered this job would be good. And the rewards need to be scaled down big time, to keep players hungry.

With luck, I'll be running an arena duel in Texarcana this coming weekend. On the road home after the duel, the players may have a road encounter that none of them expect (except Jeff, who will just have learned of it, but will keep quiet nonetheless).
Earlburt is offline   Reply With Quote
Old 10-13-2009, 09:46 AM   #7
kjamma4
 
Join Date: Aug 2004
Default Re: Highway Scenarios

Just remembered one from GenCon:

There were three teams in the game: a corporation transporting a new "wonder weapon" to a secret location, a road gang out for salvage (didn't know what was aboard but did not want to destroy any potential valuable cargo), and a government helicopter out to destroy the cargo.

The GM had made the teams such that there really needed to be cooperation to succeed with your team's mission - the government needed the road gang to "soften" up the corporation as it would be easier to destroy the truck carrying the weapon, the road gang had to team up with the corporation to destroy the helicopter to prevent the weapon's destruction, and the corporation had to pit the road gang against the government in order to survive.

I recall that it turned out really well and in the end, the corporation managed to squeak out a victory.
kjamma4 is online now   Reply With Quote
Old 10-13-2009, 10:01 AM   #8
Earlburt
 
Join Date: Jul 2005
Location: Greensboro, NC
Default Re: Highway Scenarios

Quote:
Originally Posted by kjamma4 View Post
Road Dueling using Chassis & Crossbow rules: "also awesome."
Yeah, I'm planning some of that too. I'm stalking Dueltrack on ebay, because if memory serves, that's where the most well-developed C&C rules are. I'll use ADQ 1-3 if I have to.
Earlburt is offline   Reply With Quote
Old 10-13-2009, 10:04 AM   #9
Jeffr0
 
Jeffr0's Avatar
 
Join Date: Mar 2005
Location: North Wilkesboro, NC
Default Re: Highway Scenarios

Quote:
Originally Posted by Earlburt View Post
Yeah, I'm planning some of that too. I'm stalking Dueltrack on ebay, because if memory serves, that's where the most well-developed C&C rules are. I'll use ADQ 1-3 if I have to.
No... check out the Mutant Zone issue of ADQ. Those rules are very Compendium friendly. You'll get them much cheaper than a Dueltrack....

But I'll try to bring my copy of Dueltrack next time we're together so you can see for yourself....
__________________
Jeffro's Car Wars Blog
Autodueling, Vintage Games, and other Geeky Stuff
Jeffr0 is online now   Reply With Quote
Old 10-13-2009, 01:31 PM   #10
Earlburt
 
Join Date: Jul 2005
Location: Greensboro, NC
Default Re: Highway Scenarios

Quote:
Originally Posted by Jeffr0 View Post
No... check out the Mutant Zone issue of ADQ. Those rules are very Compendium friendly. You'll get them much cheaper than a Dueltrack...
Ah, cool, I have that issue. I think that'll do what I'll need it to do, at least for vehicle design.

I like the way C&C deals with internal damage, and how some shots will just pass right through the vehicle. Does DT differ from ADQ 1-3 on that score?
Earlburt is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:41 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.