Steve Jackson Games - Site Navigation


Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-17-2009, 11:38 PM   #1
b-dog
 
Join Date: Nov 2006
Default The Spirit Realm surrounding a dungeon

I am wondering if anyone has any ideas for spirits surrounding a dungeon. I would assume that the spirits in the vicinity of a dungeon would reflect the nature of the dungeon. A dungeon filled with orcs might have regular spirits and maybe some spirits of the people they slew. A dungeon that is/was a temple to a demon lord or evil god would likely have a lot of malign spirits so if a person was to cast Summon Spirits, Astral Trip or Ethereal Body they might run into many demons. The same would be true of a dungeon where an evil wizard used black magic or even a crypt for a lich or other undead. So, I guess I am wondering if being a Summoner might be dangerous in a dungeon and possibly very likely to gate in hostile spirits on a failed Summon Spirit roll.

Another thing I am interested in would be what would the Spirit World around a dungeon be like? If there are many spirits in the world and a dungeon maker wants to keep his/her treasure safe then there really should be some Astral Block spells or even Utter Wall spells to keep out people with spirit magic/form or spirits who want to steal the treasure. Anyone have any ideas? Thanks.
b-dog is offline   Reply With Quote
Old 09-18-2009, 02:56 AM   #2
Nymdok
 
Nymdok's Avatar
 
Join Date: Dec 2006
Location: Houston
Default Re: The Spirit Realm surrounding a dungeon

You know, as I sit here and think about it, it occurs to me that the spirit realm surrounding a dungeon might be the CAUSE for its creation.

If a high mana area is a bonus for mages, then a high 'mortality' area might function as a high mana area for certain magic systems or Necromancers.

If your magic 'runs on death', as it were, then finding a place, populating it with what amounts to an Ecosystem of Violent Evil, then spreading rumors in town of really neat shiny things that are inside just waiting to be had seems like a pretty good way to get a steady diet of death.

You could hand waive it and say that it densifies the Luminiferous Ectoplasmic Ether or something.

Nymdok
Nymdok is offline   Reply With Quote
Old 09-18-2009, 10:52 PM   #3
capnq
 
capnq's Avatar
 
Join Date: Aug 2004
Location: Pittsburgh PA USA
Default Re: The Spirit Realm surrounding a dungeon

Quote:
Originally Posted by b-dog View Post
I would assume that the spirits in the vicinity of a dungeon would reflect the nature of the dungeon. A dungeon filled with orcs might have regular spirits and maybe some spirits of the people they slew.
Many of those "regular" spirits could just be orcs who died there.
__________________
Cap'n Q

When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain
capnq is online now   Reply With Quote
Old 09-19-2009, 12:55 PM   #4
Refplace
 
Join Date: Nov 2008
Default Re: The Spirit Realm surrounding a dungeon

Also the nature of the dungeon can be made by the spirits.
Dimesnioal rifts. Site of a tragic battle.
Site of a lost love like Romero and Juliet that drags ghosts with similar feelings adn loss to the site.
A dungeon based around a powerful mystical artificat or power source, maybe a god visited there in person and forever changed things.
Refplace is offline   Reply With Quote
Old 09-19-2009, 03:11 PM   #5
b-dog
 
Join Date: Nov 2006
Default Re: The Spirit Realm surrounding a dungeon

I guess what I am thinking is that the existance of a dungeon would possibly warp the spirit world around it. A mundane dungeon with orcs and trolls might not affect the spirit world as much as a lair of a demonologist, necromancer, or evil cleric. In my concept, orcs and trolls are basically mortal faerie races but they do transcend a little into the faerie realm as these are nasty and brutal faerie races. So they would attract more of the malign spirits around a dungeon where they live. But demonologist, necromancer or evil cleric is constantly breaking or at least weakening the spirit barrier in a dungeon that they live in so there would be more evil spirits (and demons) in these areas because they would see an easy opportunity to enter the mortal realm. Undead are still paritally connected to the spirit realm and would also attract malign spirits in the dungeons that they live in. (Free willed undead lich liches, vampires, wights and wraiths). So I am thinking that a dungeon would have some penalty for a spiritulist to summon a good spirit in a dungeon. What do you think?
b-dog is offline   Reply With Quote
Old 09-21-2009, 10:48 AM   #6
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default Re: The Spirit Realm surrounding a dungeon

Quote:
Originally Posted by b-dog View Post
...So I am thinking that a dungeon would have some penalty for a spiritulist to summon a good spirit in a dungeon. What do you think?
Sounds like you're aspecting an area to Evil divine/spirit/clerical (or whatever) powers. Which, in theory, isn't a bad idea. But...

Are your PCs Good or Evil? If Good, then their players may be a little upset to discover that the summoning power they purchased with CPs doesn't work in the way the paid for it (and in the places they need it to work the most). If only a handful of dungeons are evil-aspected for variety, that might work. But all of them might be a problem.

Jerander.
Jerander is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:01 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.