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Old 08-02-2009, 09:26 AM   #1
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Default Power Perk: No Mark

The Leech power supplanted Vampiric Bite. It's knid of hard not to be able to cite a vampiric attack as the default example of the power. And that default has the power leaving trace evidence it was used ie two tooth puncture marks.

So any Leech power without some sort of enhancement or perk to aide it should leave some sort of visually detectable evidence of it's use on a victim.

Now an enhancement that hides it's use should be proof against all but the highly contrived mundane testing available in the game world and be proof or contested by super/supernatural means.

But something like the Lick from Vampire: The Masquerade doesn't go that far. It leaves no mark on the victim but a medical check or a supernatural one will easily find sign of vampiric damage or more.

The 3rd edition GURPS Vampire book listed the Lick as a five point advantage, mostly because with a few exceptions, 5 pts was the minimum cost of any advantage in the system.

The effects of it seem comparable to those of the Power Perks listed in Power Ups 2: Perks .11, so I'm tentatively assigning it a Perk's cost.

"No Mark's" use requires that an appropriate skill check be made in order to note Leech damage was made. The skill may well fall short of identifying the cause. Most mundane medical skills don't diagnose Vampiric attacks, though they would identify Anemia and possibly the location of mysterious subcutaneous tissue damage.

More mystical skills, especially those tied to the whatever mystical effects related to vampires, will have an easier time making the connection. Thus we can assume it was Dr. Van Hellsing's Hidden Lore (undead) skill rather than his physician skill that let him recognize vampire victims. (That and the fact Dracula left bite marks!)
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Old 08-02-2009, 01:06 PM   #2
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Default Re: Power Perk: No Mark

Sharp Teeth with the No Signature enhancement should work fine there. Point cost is the same as a Perk.
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Old 08-02-2009, 01:20 PM   #3
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Default Re: Power Perk: No Mark

Sounds fine as a perk for something like that.
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Old 08-02-2009, 01:46 PM   #4
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Default Re: Power Perk: No Mark

Quote:
Originally Posted by Ciaran View Post
Sharp Teeth with the No Signature enhancement should work fine there. Point cost is the same as a Perk.
But that is dracula specific. Leech works in other ways, but at base it should leave some kind of mark. The perk is more generic. The Super who Leeches through touch will leave a finger or hand shaped impression etc.
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Old 08-02-2009, 02:43 PM   #5
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Default Re: Power Perk: No Mark

This makes sense to me. My take:

No Mark
One of the character's attacks, such as Leech, does not leave an obvious mark normally associated with it (although injury may be evident). Medical or supernatural forms of detection are at -4 to detect and identify the mark.
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Old 08-02-2009, 03:01 PM   #6
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Default Re: Power Perk: No Mark

Quote:
Originally Posted by Captain-Captain View Post
The Leech power supplanted Vampiric Bite. It's knid of hard not to be able to cite a vampiric attack as the default example of the power. And that default has the power leaving trace evidence it was used ie two tooth puncture marks.

So any Leech power without some sort of enhancement or perk to aide it should leave some sort of visually detectable evidence of it's use on a victim.
There is a problem with you logic because leech also represents the touch of an evil spirit *unmodified*

where as a vampire bite requires a modifier (blood agent + sharp teeth)

so there is no basis that the defual leaves any marks at all
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Old 08-02-2009, 04:05 PM   #7
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Default Re: Power Perk: No Mark

Quote:
Originally Posted by roguebfl View Post
There is a problem with you logic because leech also represents the touch of an evil spirit *unmodified*

where as a vampire bite requires a modifier (blood agent + sharp teeth)

so there is no basis that the defual leaves any marks at all
Just to agree and clarify: The Vampiric Bite specifically has Blood Agent (as in, you must get to and ingest the subject's blood) as a limitation. It is that limitation that makes Leech leave a bite mark, not something inherent to Leech.

So this perk is a good idea for anyone with either Vampiric Bite or Leech with the Blood Agent limitation. For other forms of Leech, it is unnecessary.
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Old 08-02-2009, 04:08 PM   #8
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Default Re: Power Perk: No Mark

Quote:
Originally Posted by Rev. Pee Kitty View Post
Just to agree and clarify: The Vampiric Bite specifically has Blood Agent (as in, you must get to and ingest the subject's blood) as a limitation. It is that limitation that makes Leech leave a bite mark, not something inherent to Leech.

So this perk is a good idea for anyone with either Vampiric Bite or Leech with the Blood Agent limitation. For other forms of Leech, it is unnecessary.
I agree. I was countering the OP second paragraph that stats the unmodified leech leaves a mark and requires an enhancement (or this perk) not too.
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Old 08-03-2009, 09:07 PM   #9
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Default Re: Power Perk: No Mark

Quote:
Originally Posted by Captain-Captain
Leech works in other ways, but at base it should leave some kind of mark. The perk is more generic. The Super who Leeches through touch will leave a finger or hand shaped impression etc.
I agree with the general idea. IMO, any attack that does HP damage should leave some kind of visible mark... but I don't see why a Perk is sufficient to cover it up. It looks like it should call for Low or No Signature.
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Old 08-03-2009, 09:36 PM   #10
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Default Re: Power Perk: No Mark

Quote:
Originally Posted by Not another shrubbery View Post
I agree with the general idea. IMO, any attack that does HP damage should leave some kind of visible mark... but I don't see why a Perk is sufficient to cover it up. It looks like it should call for Low or No Signature.
Me Too. If it's fairly good against a brief visual inspection, but shows up easily to modern medicine or supernatural investigation, that sounds like textbook Low Signature +10% to me.
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