07-25-2005, 12:10 PM | #11 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
|
Re: Medieval (and maybe modern) armours and DX penalties
Quote:
__________________
bye! -- Lut God of the Cult of Stat Normalization |
|
07-25-2005, 12:22 PM | #12 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Medieval (and maybe modern) armours and DX penalties
Quote:
|
|
07-25-2005, 04:05 PM | #13 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Medieval (and maybe modern) armours and DX penalties
As noted above, the "DX penalty" for heavy armor is based not on it being armor, but on how much it encumbers you. Encumbrance gives penalties to Climbing, fencing skills, Judo, Karate, Stealth, and Swimming (doubled, per p. B354) -- and, in a way, to Parachuting. See the individual skill descriptions for details. It doesn't penalize other skills directly. Thick layers are a notable exception; see p. B286.
That said, DX penalties for gloves do make sense for fine tasks . . . but realistically, the value depends on how well tailored the gloves are, what they're made out of, and whether they have open palms and/or exposed fingertips. Details like this were left to books that have the space to go into detail on armor (Low-Tech, Ultra-Tech, etc.). The generic -8 to DX in 3e was constantly being razzed for being unfair and ungeneric, though. Even with heavy protective gloves, I'm pretty sure that a lot of the fine work I did in the lab wasn't at an effective DX of 2!
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-25-2005, 04:39 PM | #14 |
Grim Reaper
Join Date: Aug 2004
Location: Italy
|
Re: Medieval (and maybe modern) armours and DX penalties
Agreed about gloves but . . . I can't wait for Low-Tech :)
Kromm, just thinking: why Acrobatics and Boxing aren't penalized by encumbrance?
__________________
bye! -- Lut God of the Cult of Stat Normalization |
07-25-2005, 04:59 PM | #15 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Medieval (and maybe modern) armours and DX penalties
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
07-25-2005, 05:02 PM | #16 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Medieval (and maybe modern) armours and DX penalties
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
07-25-2005, 05:04 PM | #17 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Medieval (and maybe modern) armours and DX penalties
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
07-25-2005, 05:06 PM | #18 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Medieval (and maybe modern) armours and DX penalties
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
07-25-2005, 06:21 PM | #19 | |
Join Date: Aug 2004
|
Re: Medieval (and maybe modern) armours and DX penalties
Quote:
I think that Acrobatics pretty clearly should take encumbrance penalties; it actually seems to me that the encumbrance penalty should probably be a DX penalty, with exception for fine manipulation and similar tasks. |
|
07-25-2005, 06:42 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Medieval (and maybe modern) armours and DX penalties
Well, swinging a weapon isn't a fine motor task, but it won't generally be reduced by wearing armor, unless you have massive weights on your arms.
|
|
|