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Old 11-24-2009, 01:53 PM   #61
Ragitsu
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Default Re: Cinematic House-Rules - Post them if you got 'em!

Speaking of which, how often do you guys award Hero Points/Success Points/Victory Points/Heroic Mettle Points/etc?
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Old 11-24-2009, 02:05 PM   #62
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Default Re: Cinematic House-Rules - Post them if you got 'em!

I base it partly on how many the players already have. It's not like character points where there needs to be a progression. I don't want the characters to have a stock of 10 HMPs that they can use to totally overrun a session. So I keep in mind what they have. And then just wait for those moments where they come up with that really good idea, or pull of something especially impressive.
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Old 11-24-2009, 02:31 PM   #63
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Default Re: Cinematic House-Rules - Post them if you got 'em!

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Speaking of which, how often do you guys award Hero Points/Success Points/Victory Points/Heroic Mettle Points/etc?
A set number at the start of every meeting.

Character points depend on good roleplaying (etc.), but I give out the same amount of Fate Points regardless.
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Old 11-24-2009, 03:09 PM   #64
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That is creepy: I use something similar, only I call them Victory Points.
Or Hero Points. I use something familiar to this as well.

I find that if you let players use CPs to affect the action, sometimes they are stingy with doing so, since they also want to 'advance' their character.
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Old 11-24-2009, 03:12 PM   #65
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Speaking of which, how often do you guys award Hero Points/Success Points/Victory Points/Heroic Mettle Points/etc?
It's at my whim. I hand them out for good roleplaying, great jokes, flamboyant heroism. Sometimes, if someone uses their points to do something exceptionally self-sacrificing, the Gods see fit to hand them all back.

The short answer is: As many per session as I expect them to spend.

The cost of doing things are set accordingly. If I want players to be able to tweak one roll a game, I would hand out 2 Hero points, and then charge 2 hero points to convert a Crit Failure into a Success.

If I expected each player to do so 3x per session, I would hand out 6 points, and charge the same 2 points. And so on.

-P.
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Old 11-24-2009, 03:26 PM   #66
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Default Re: Cinematic House-Rules - Post them if you got 'em!

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Or Hero Points. I use something familiar to this as well.

I find that if you let players use CPs to affect the action, sometimes they are stingy with doing so, since they also want to 'advance' their character.
I got around this issue by giving a number of Temporary CPs for these purposes—use 'em or lose 'em. Worked well enough.
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Old 04-20-2010, 01:39 AM   #67
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Default Re: Cinematic House-Rules - Post them if you got 'em!

Anyone work on a "Judo Chop" Technique yet?
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Old 04-20-2010, 04:57 AM   #68
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Anyone work on a "Judo Chop" Technique yet?
Exotic Hand Strike + Skill Adaption (Exotic Hand Strike from Judo)
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Old 04-20-2010, 07:39 AM   #69
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Exotic Hand Strike + Skill Adaption (Exotic Hand Strike from Judo)
I also thought that Hammer Fist would work
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Old 04-21-2010, 05:07 PM   #70
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Default Re: Cinematic House-Rules - Post them if you got 'em!

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Anyone work on a "Judo Chop" Technique yet?
If you mean in the way Austin Powers uses it, it seems like an application of Kayo. :)
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