07-19-2005, 12:58 PM | #21 | |
Join Date: Sep 2004
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Re: how common should combat reflexes and hpt be among mercs?
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07-19-2005, 01:04 PM | #22 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: how common should combat reflexes and hpt be among mercs?
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And Contest between the Vision roll and Camo skill if the ambushers. |
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07-19-2005, 02:16 PM | #23 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: how common should combat reflexes and hpt be among mercs?
The way I do it: I start with a point level (25-point rabble, 50-point gangsters, 75-point soldiers, 100-point veterans, 150-point elite troops, etc.). I buy them the ST they need to carry and use their "issue" weapons and armor; HT 11-12; any Patron, Rank, etc., that fits; an optimized mix of DX and weapon skills for their gear; and as much Leadership, Soldier, Streetwise, Tactics, etc. as the encounter calls for. Once I'm done, if I have 10 points left, I add HPT. If I have 15, I add CR. If I have 25+, I add both.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-19-2005, 02:19 PM | #24 | |
Join Date: Aug 2004
Location: Danville, VA USA
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Re: how common should combat reflexes and hpt be among mercs?
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As for Ambusher concealment this was usually a hastly put together situation. So between the good rolls I was getting and the crappy ones they had it was like they were in the open. The mooks having CR just added insult to injury. |
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07-19-2005, 02:56 PM | #25 | |||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: how common should combat reflexes and hpt be among mercs?
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BTW, All the PCs were aiming for 3 seconds, braced, AoA, positioned for advantage (bonus at GM call), for base bonuses of +7 to +11, and they all still missed? Man, they shouldn't even have been trying to get into combat at all. Quote:
Besides, until their initiative comes up, they are still surprised, so any PCs with initiative over them should be able to get in a second turn of unaimed fire, which at the very least should make them dive for cover first, and look around for who's shooting at them later. Quote:
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07-19-2005, 03:00 PM | #26 |
Join Date: Apr 2005
Location: Seattle, WA
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Re: how common should combat reflexes and hpt be among mercs?
If the characters can't manage to win an attack from ambush, they are either not in the right business, way outnumbered, or hugely unlucky.
All the attackers should be hiding, and camoulflaged. Thus, it will take a victory over two contests to spot them. The same range penalties that make it harder to hit make it harder to spot them. Sure, the gunfire and muzzle flashes make it easier to spot them, but only for a finite bonus. Round one: Attackers get attacks with all the bonuses- aim, all-out attack, braced, etc. Defenders should all be surprised, and lose the round. Many will be hit, and stunned by wounds. Round two: Attackers pick new targets, hose the area, or keep shooting at aimed targets that aren't dead yet. They still don't need to defend. Defenders dive prone, or attempt to recover from stun. The fastest/luckiest among them attempt a per roll to spot the Attackers. Round three: Attackers keep up the pressure, targeting people who are stunned but not wounded, or shooting back. Defenders, if they aren't stunned, have won a contest of Per vs. Stealth, and a contest of Per vs. Camouflage, get to shoot back at attackers. Attackers get full defenses, and cover. Round Four: Attackers who haven't been spotted can shoot at defenders not looking at them- no defenses. Attackers can duck behind cover again, move to new firing positions (for fresh per rolls to spot them). Defenders stay the same. Overall, if a military style group can't win an ambush against two or three times their number, they aren't doing it right, or not all the rules are being used. |
07-19-2005, 03:35 PM | #27 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: how common should combat reflexes and hpt be among mercs?
Just remember that concealment skills -- predominantly Camouflage and Stealth, but for that matter Holdout, Smuggling, and even Disguise and Shadowing -- are among the most overlooked skills for PCs. I've had several amusing moments in my own games where PCs who were supposed to be soldiers didn't have Stealth or Camouflage . . . Sure, I told the players, but it's easy for a D&D-bred gamer to say, "Naw, I'm no assassin or thief. I don't need those skills to be a warrior."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-19-2005, 03:57 PM | #28 | ||||||
Join Date: Aug 2004
Location: Danville, VA USA
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Re: how common should combat reflexes and hpt be among mercs?
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07-19-2005, 03:57 PM | #29 | |
Join Date: Mar 2005
Location: near Houston
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Re: how common should combat reflexes and hpt be among mercs?
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Page 138 of Special Ops 3e is also slightly relevant. Brandon |
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07-19-2005, 04:11 PM | #30 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: how common should combat reflexes and hpt be among mercs?
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