Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin


Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-06-2010, 06:39 PM   #9
Join Date: Jan 2010
Default Re: Member House Rules

Just a couple:

Starting: 2 doors, 4 treasures. Lets the levels go up faster at the start, but without giving people too much ammunition against low level characters.

Dungeons: 1 out at the start. When the first player reaches 5/10/15/20, they may remove a dungeon and draw a randomly chosen new one (after the removed dungeon has been shuffled back in), when the last player reaches 5/10/15/20, the number of dungeons in play is increased by 1. This lets the dungeons be used with any deck, and means there is some variety despite there only being 12 portal cards (we use M1-6 whenever the munchkin deck is in play).

Cheat: can be used on item enhancers (e.g. +2 to headgear) to enhance anything else. (in general, any "equippable", defined as an item with +X (or no*) bonus at the top)

*rat on a stick

Winner clears up. Makes for some interesting games when using all the decks, as everyone is trying to be the highest of the losers to avoid the chore.
Tedium is offline   Reply With Quote

combining different, doors, dummy hand, epic, extras, funny, gambling, gameplay, house rules, multi-deck, munchkin, munchkin zombies, new way to play, rules, rules variant, team, teams, two player, zombie dice

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 11:28 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.