06-30-2005, 10:40 AM | #61 | ||
Join Date: Jun 2005
Location: Cape Coral, FL
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Re: Status, wealth, rank, independent income
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It's possible to play a Dead Broke adventurer, but they would be the exception rather than the rule. Many many "adventurers" are going to have Wealth levels of Comfortable or even higher. Quote:
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BrandonQ, |
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06-30-2005, 12:12 PM | #62 | ||
Join Date: Sep 2004
Location: Münster, Germany
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Re: Status, wealth, rank, independent income
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Or wouldn't you say? This is how I handle it in my Fantasy Campaign: If the players take below-average Wealth at character creation, they have to buy it up to Average with CP if they earn money later on (as per "Later Earnings" on p. B26). But if they have reached Average or higher wealth, they get the CP for higher levels automatically if they earn the appropriate money in play. (They also loose the levels again if they loose their money.) [They even get back CP initially paid for above-average wealth at character creation if they earn money in play that theoretically would have let them reach this wealth level assuming they had only taken Average Wealth at character creation. (I am aware that this part is bending official rules. But taking above-average wealth at character creation just seemed to unattractive because characters with Average Wealth can expect to get higher Wealth Levels for free after some time adventuring.)] (I haven't really read most of this thread, so sorry if someone has already written something similar.) Last edited by Nikolai; 06-30-2005 at 12:17 PM. |
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06-30-2005, 01:20 PM | #63 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Status, wealth, rank, independent income
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Of course, if you're Filthy Rich (100x starting wealth and job income), then you presumably could work only 20% of the time and make as much as a Very Wealthy bloke. Or you could take Independent Income and not have to work at all. In 3/e it was specified that you couldn't take II if you were Very Wealthy or better, because you already had its advantages; that's not true in 4/e. |
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06-30-2005, 02:01 PM | #64 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Status, wealth, rank, independent income
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If they don't spend the CP then they don't have a higher wealth, and a GM should take that into account when making sure they loose/waste their accumulated until they are down to their actual/purchased wealth level. |
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06-30-2005, 02:21 PM | #65 | ||
Join Date: Sep 2004
Location: Münster, Germany
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Re: Status, wealth, rank, independent income
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A freebie that the GM awards "as a consequence of events in the game". See p. B291, as I said. Quote:
I can see that for other campaigns it would be OK - I was just arguing that in my opinion, the box on p. B291 makes my choice an official option for the GM (at least without the part of getting back CP spent on Wealth during character creation). |
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06-30-2005, 02:34 PM | #66 | |||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Status, wealth, rank, independent income
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If you're handing out 20 CP for wealth to someone, than it's fair to award 20 CP to the player who already has that level of wealth to be spend on other things. Of course, depending on the situation, awarding the previously wealthy character, further wealth levels, status, etc., can be appropriate too. Quote:
If players don't want to pay the CP to buy the wealth necessary to retain said wealth, then they are specifically choosing to have their wealth lost in play. Quote:
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06-30-2005, 02:44 PM | #67 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Status, wealth, rank, independent income
Requiring points be spent on Wealth to keep acquired wealth in the long term is no less fair or more ridiculous than requiring points be spent on First Aid to keep hard-earned lessons in the field long term. The points represent de facto Allies, Contacts, Patrons, Reputations, etc. that have zero adventuring use and so are abstracted into Wealth. Their effect is to give you access to the bankers, brokers, old boys' networks, tax cuts, etc. you need to remain wealthy. If a PC adventures for ages, piles up gold, and then expects to stay in play as someone with a Filthy Rich non-adventuring job once he gets old, then he had better pay for the Wealth. If he doesn't, then he has big pile of uninvested, unsecured, irreplaceable cash that will dwindle and leave him at Average wealth after a year or two, because he lacks the social clout (represented by points in the social advantage called Wealth) to keep banking fees, jealous nobles, lawsuits, taxmen, or just plain old thieves from consuming his stash.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-30-2005, 02:46 PM | #68 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Status, wealth, rank, independent income
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06-30-2005, 03:00 PM | #69 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Status, wealth, rank, independent income
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06-30-2005, 04:58 PM | #70 | ||
Join Date: Sep 2004
Location: Münster, Germany
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Re: Status, wealth, rank, independent income
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Is any of this incorrect? Would you say that you are unable to loose your Wealth if you have payed CP for it? OK, but apart from that, let’s look at the following example: I assume that we agree that your Wealth Level isn’t just determined by your cash but also by other valuable goods you own. Let’s say a PC with Average Wealth finds, say, a fine Thrusting Broadsword with Accuracy+3 on it. A powerful sword, but not too much out of the ordinary for a high fantasy campaign. The monetary value of it is $4*600 for the sword and $33*5,000 for the enchantment=$167,400 in total. (If the standard assumptions from GURPS Magic for the value of magic items are being used.) The campaign is TL 3, so average wealth means $1,000. $167,400 is between Filthy Rich and Multimillionaire 1. I further assume that the interval for Filthy Rich extends from $100,000 to $999,999, so being Filthy Rich is enough to own the sword. That means the PC who found the sword would either need to pay 50 CP for Filthy Rich or 167,400/500=335 CP for Signature Gear in order to be allowed to keep it. It is pretty unlikely that he has that many CP. (And even if he had, he would be far better of to raise his Broadsword skill and ST with these 50 CP and keep using his ordinary $600 thrusting broadsword.) Quote:
Last edited by Nikolai; 06-30-2005 at 05:02 PM. |
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