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#11 |
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Join Date: Aug 2004
Location: Ventura CA
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So this only applies to immersive VR simulations, not to conventional augmented reality? Would it apply to a high resolution VR simulation of a real environment or only to fanciful ones?
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#12 |
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Join Date: Jun 2005
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#13 |
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Join Date: Aug 2004
Location: Ventura CA
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But it doesn't apply to real non-augmented reality? If he's operating a cybershell, how exactly is that any different from augmented reality? It doesn't really make much sense to me that he can handle a cheeseburger, but the same cheeseburger with a V-Tag containing nutritional information causes problems. Similarly if his sensors feed him information about an environment in realtime he's fine, but if a VR feeds him the same information he's confused. I think the player might have some weird ideas about what VR is.
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#14 |
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Join Date: Aug 2004
Location: Ventura CA
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It occurs to me that it would make sense for a newly emergent intelligence to have trouble distinguishing between virtual and real reality even when the distinction should be "obvious" (like that cheeseburger's V-Tag or a fantasy RPG VR realm). Again though this seems to be a combination between low IQ and Gullible.
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#15 |
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Join Date: Jun 2005
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Looking back over the character sheet, I decided that one way to interpret the designed problem was to say that the AI Visualization advantage wasn't Reliable. The AI has the capacity to visualize, but doesn't understand either the physical world or virtual worlds well enough to achieve highly accurate predictions of what's going to happen; so he often doesn't get the bonus. Having him learn to operate in the physical world gives him a baseline of experience to which he can then relate virtual environments. It only lowers the template cost by 2 points. . . .
Bill Stoddard |
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#16 |
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Join Date: Jul 2005
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Why not just charge 10 points and move on? I would say 5 points for a meat brain, doubled because an AI is used to greater mobility. This assumes that the character just can't interact with digital kingdoms and other fully immersive simulations.
-Grant |
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