06-21-2005, 10:34 AM | #51 | |
Join Date: Sep 2004
Location: Reading, England
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Re: Half Point
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Matthew Greet Air hostess: Would you like anything from the duty free trolley? Tank Girl: Yes! I'd like everything that's bad for me! - Tank Girl, Tank Girl 3 |
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06-21-2005, 02:48 PM | #52 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Half Point
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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06-21-2005, 03:11 PM | #53 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Half Point
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The GM must be aggressive about allowing only those defaults that make sense given a character's background. I certainly don't let cloistered monks default Carousing, Erotic Art, and Sex Appeal, and I wouldn't let a high-school dropout default Literature and Physics. I feel that those rulings demonstrate the spirit of the rules. Making "defaults to anything" an inalienable right of all PCs -- regardless of background -- is strongly against the spirit of the rules. Who Gets a Default? exists to make this clearer. People arguing for half-points on the basis of a few hours of high school or swimming lessons are missing the above point, I think. Minor training like that is worth 0 points and simply an excuse to have a default. It's background color. Real training starts at 1 point. While 200 hours is probably too rigid a figure, "points in a skill" represents something on the order of 200 hours -- say, between 60 and 600 hours, if I interpret "order" geometrically.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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06-21-2005, 03:18 PM | #54 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Half Point
I particauly liked that Idea you posted to GURPSnet.
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06-21-2005, 03:34 PM | #55 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Half Point
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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06-21-2005, 03:36 PM | #56 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Half Point
We were discussing the skill system from Hero and how it related to GURPS this weekend. Our Hero GM was actually surprised with defaults and how they worked. He even admited that he'd have to look at that and see how to transfer that into Hero.
On the other hand, one of the other gamers tried to argue that every skill should have a default, regardless of how difficult it is. Every argument he had we countered with "that's a perception roll." We explained that my room mate and I could default Armoury (Guns) to field-strip an M-16, but our Hero GM could not (he has no military experience). We also explained that most people drive at default. I do miss the ½ point though. I think my gaming group is planning a wake for it. |
06-21-2005, 06:56 PM | #57 | ||
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Half Point
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bye! -- Lut God of the Cult of Stat Normalization |
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06-22-2005, 02:43 AM | #58 |
Join Date: Jun 2005
Location: Germany...for a few more months
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Re: Half Point
I'd like to throw in a group of skills that is rather badly represented: languages.
My GURPS group is playing in the holy roman empire of the year 1300 (plus magic leaking in through some accidently opened gates). Now lets look at the languages: my char knows french, and latin, both perfect (including writing). to be able to speak german (lets better say to interpret the many dialects) he had to invest 400 hours of learning or 200 with a teacher. The same is true to learn the german/gotic alphabets. And same would be true for italian, spanish and many other languages. Now I as a player know severall european languages, including reading and writing them. I know that it needs MUCH less time to learn the basics of a language of the same group. For example I (german) picked up swedish (to a fluent degree) in France during 2 weeks speaking english and swedish with Swedes. All together maybe 70 hours of work without a teacher (none of the girls ;) had teaching skills of 12+). Lets assume that the prettyness of my "teachers" can be counted versus the fact that I was learning in a third language. Still 70 hours is much less then the 400 hours which would be needed to get to Broken level, and I reached an intermediare between Broken and Accented in this time. Same goes for alphabets. I know at the moment only 3 different alphabets (latin, kyrillic, old greek), but I know that I didn't need 400 hours to pick up the basics of writing russian or greek. Just as comparison, 200 hours at school is the equivalent of 2,5 years, learning 2 hours a week, 40 weeks a year. Thus to reach "Broken status" in word and writing you'd need 5 years of such a teaching. Afaik 2 years with a 2 lessons a week schedule should be enough to speak and write a language with basic skills (including a vocabulary of 1000 words). Thus with an indo-european mother tongue you should be able to learn any indo-european language in maybe 80-100 hours (with teacher) to a broken level in word and writing. More distant languages (hungarian or asiatic languages) would need longer. So a learning base time of 100 hours per CP seems much more appropriate. And intelligence should severly reduce the time required (though not the point cost), especially as languages aint get any other bonus from IQ anymore. Maybe every point of IQ above 10 could reduce learning time by IQ%? Thus IQ 11 would reduce the learning time by 1*11% to 89 hours without a teacher, while IQ 15 would decrease the time by 5*15=75% to 25 hours? And cap at 25%? Believe me, a person with an IQ of 140-150 CAN learn a language 4 times faster then a person with an (slightly more then) average IQ. I have a specific real life example for that (and none of both has a language talent or disadvantage). |
06-22-2005, 08:16 AM | #59 |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Half Point
Yeah, GURPS' language rules are a bit weak, but they do the work most of the times. If you want more details, or if languages are an important part of your campaign, I suggest you look at Hero System language rules and try to adapt them back to GURPS (there's a very neat language group table).
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bye! -- Lut God of the Cult of Stat Normalization |
06-22-2005, 03:05 PM | #60 |
Join Date: Jun 2005
Location: California
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Re: Half Point
I might go so far as to say that the language rules from the hero system could be used directly, as written.
One of the things I ruled was to charge people less for writing with languages that use the same alphabet, and to cheapen the cost of learning a new alphabet or simple syllabary, while maintaining the higher cost for ideograms. I'm also using the language table in Hero to provide some cost reduction for related tongues. |
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