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Old 08-17-2009, 11:02 AM   #1
Yami Fowl
 
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Default Star Wars - Battle Meditation

Hey folks,

For those who already understand what I meant, any idea on how to create Bastila's Battle Meditation?

For those who have no clue of what am I talking about, here it goes...
An ability which affects an area (probably through Area of Effect, since the area can be made larger or smaller and has selective area) in which, every ally on the area gains something like +1 to all rolls or to all attack rolls...

How to rule it?

That should be all, thanks!
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Old 08-17-2009, 11:04 AM   #2
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Default Re: Star Wars - Battle Meditation

+5 to Leadership (Costs Fatigue, -10%) [18]
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Old 08-17-2009, 11:11 AM   #3
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Default Re: Star Wars - Battle Meditation

Leadership doesn't grant bonus to attack rolls or to all.
I was thinking about affliction +1 DX, +1 IQ, +1 HT, all attributes but HT with the limitation "Skills Only".
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Old 08-17-2009, 12:03 PM   #4
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Default Re: Star Wars - Battle Meditation

Quote:
Originally Posted by Yami Fowl View Post
Leadership doesn't grant bonus to attack rolls or to all.
I was thinking about affliction +1 DX, +1 IQ, +1 HT, all attributes but HT with the limitation "Skills Only".
I don't have my books with me, but I was under the impression Leadership could grant a bonus.
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Old 08-17-2009, 12:22 PM   #5
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Default Re: Star Wars - Battle Meditation

adding to skill levels seems more invasive than my reading of Battle Meditation. I'd make it an Affliction: grants Tactics.
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Old 08-17-2009, 12:41 PM   #6
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Default Re: Star Wars - Battle Meditation

http://starwars.wikia.com/wiki/Battle_meditation

Visualization with both Blessing and Cursing and some kind of huge area effect?
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Old 08-17-2009, 12:49 PM   #7
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Default Re: Star Wars - Battle Meditation

With the optional reroll rule (using Tactics grants your side a number of rerolls) from Martial Arts, I'd say a sizable bonus to the user's Tactics skill, and maybe some form of one-way communication that allows him/her to grant rerolls to those he or she cannot otherwise percieve, would probably work quite well.
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Old 08-17-2009, 03:28 PM   #8
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Default Re: Star Wars - Battle Meditation

The actual effect in the game was huge, seemingly affecting huge numbers of people greatly.

The version in my game is: affliction giving both indecisive and confused disadvantages. It has huge area effect, malediction with no distance modifiers..

She then sweeps it over the fleets thus confusing substantial parts of an enemy fleet at a time by targeting a ship or group of fighters at a time. Though quite many enemies resist, a warship with large numbers of people who are mentally not there will definitely be at a large disadvantage, and as those who failed are likely confused several minutes...

That is not really a "real" inplementation of the power, as the "real" power seemed to require preparation and then concentration and affected whole enemy fleet at the same time, while helping the whole own fleet.
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Old 08-18-2009, 01:03 PM   #9
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Default Re: Star Wars - Battle Meditation

Start with a beneficial Malediction-Affliction, 'resisted' with Will (I don't remember for sure, but it might be a way to allow characters to waive their resistance). Add whatever benefits are appropriate for said level of the ability (IIRC they were +1/+2/+4 to both Resistances and Attack Rolls - try +IQ, +DX, +HT). Add Selective Area and a large Area Effect.
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