03-11-2009, 03:07 PM | #1 |
Join Date: Jul 2008
Location: Salt Lake City
|
Primary - Secondary - Background Skills
So, I am kicking myself for not knowing this. I have not been able to find anything on this topic the Basic Set Characters either.
I pulled up my PDF copy of SEALs in Vietnam and wanted to use the U.S. Navy Seal as a template for a character I am making. I need some help. The PDF shows that it was published in 2007. It must be 4th ed, right? However, as I stated I was not able to find any info on the difference between Primary, Secondary, and Background Skills in the BSC. What are the difference? Why the designation between them? Are there more then these 3? Also, can someone refer pages in the Core books that would further elaborate this information? Thanks!!
__________________
I am a Level 1 Human with no Class. |
03-11-2009, 03:12 PM | #2 |
Join Date: Dec 2006
Location: Anchorage, AK
|
Re: Primary - Secondary - Background Skills
See page 448 of Campaigns. I've spent a lot of time in this section as I'm creating a bunch of templates for an older world-book that pre-dates templates.
__________________
RPGAlaska.com - a community site for Alaskan gamers! |
03-11-2009, 04:12 PM | #3 |
Join Date: Jan 2009
Location: Sacramento metro, California
|
Re: Primary - Secondary - Background Skills
Primary, Secondary and Background skills and the implied definitions first appeared in GURPS 3e. To my knowledge, they first appeared in GURPS Wizards. Before Wizards, there were suggested attributes, advantages, disadvantages and skills in GURPS worldbooks, giving you guidelines but less specificity on how to build the character.
Keep in mind that templates are optional in GURPS. How a NAVY Seal is built in GURPS Seals in Vietnam is one interpretation of what a SEAL should be. Templates cost the same as creating the character ala carte, but they speed play up by giving you parameters. Primary skills are those skill most relevant to the occupation or race. These should be at 12+ or 14+; the higher skill level is for combat skills. Secondary skills are skills a character should have, but which aren't the most important skills. They should be skill 11+. Background skills are skills you'd expect someone in the group to possess some training in, but less than in the primary and secondary skills. B448 goes into more detail in using templates, but if you understand them as a quick guide to a character type, they should be easy to use in any setting.
__________________
Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically) Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards! |
03-11-2009, 04:43 PM | #4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Primary - Secondary - Background Skills
Don't get too hung up on absolute skill levels, though. It's entirely acceptable for a background skill to be at 15 while a primary skill is a mere 12 . . . if, say, the template has DX 15 and IQ 10, and the skill at 15 is DX/Easy while the one at 12 is IQ/Very Hard. What's more important is relative skill level (here, DX+0 vs. IQ+2) and point investment (here, 1 point vs. 16 points). Plenty of published templates use relative level and points as the key distinctions.
So another way of looking at it might be:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-11-2009, 04:58 PM | #5 |
Join Date: Jul 2008
Location: Salt Lake City
|
Re: Primary - Secondary - Background Skills
So then what I am to understand it that Primary, Secondary, and Background Skills are just titles that you **might** lump your skills into? The points to get them are not effected by said title.
For example: Secondary Skill: Boating/TL 8 (Motorboat) DX-1 [1] -12 could just as easily be Primary Skill: Boating/TL 8 (Motorboat) DX-1 [1] -12 however, I just don't do motorboating very often so it's really secondary to what I normally do? Is this a fair interpretation of what I am to understand? Oh and by the way I understand very well that a template is just one interpretation or "guide" to make a character. Thanks for the friendly advice.
__________________
I am a Level 1 Human with no Class. |
03-11-2009, 04:59 PM | #6 |
Join Date: Dec 2006
Location: Anchorage, AK
|
Re: Primary - Secondary - Background Skills
Correct, the skills are all the same, it's just broken up by how dependent on the skills that character archetype is.
__________________
RPGAlaska.com - a community site for Alaskan gamers! |
03-11-2009, 05:13 PM | #7 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: Primary - Secondary - Background Skills
To illustrate the points made above, if you were making a "Barbarian" template you might give them Broadsword and Brawling as Primary Skills, because every Barbarian can fight. You'd then give them a choice of one of the Survival specialties for a Secondary Skill, because Barbarians can survive in the wilderness, though which wilderness is more central to the specific character than to being a Barbarian. For Background Skills you might give a choice between Carousing, Climbing, Hiking, and a few other skills; these skills fit the archetype but are not necessary to actually playing the archetype.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 03-11-2009 at 05:20 PM. |
03-11-2009, 05:28 PM | #8 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Primary - Secondary - Background Skills
Yeah, these labels exist for "soft" reasons:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-11-2009, 10:35 PM | #10 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Primary - Secondary - Background Skills
Quote:
Imagine (difficult as it is) that there is an Enlisted Navy SEAL Talent. All Navy SEAL non-officer templates have one or more levels of this Talent, and then also put only a single CP into each skill covered by the Talent. With high attributes (they are SEALs, after all) and the Talent, 1 CP buys them very high skill. The four-dimensional effect of that, in this particular case, is not desirable. |
|
|
|