02-24-2009, 11:07 AM | #61 | |
Join Date: Aug 2004
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Re: Power Stones - Why?
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02-24-2009, 11:12 AM | #62 | |
Join Date: Feb 2005
Location: Berkeley, CA
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02-24-2009, 11:31 AM | #63 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Power Stones - Why?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-24-2009, 11:35 AM | #64 | |
Join Date: Feb 2008
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Re: Power Stones - Why?
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02-24-2009, 11:38 AM | #65 | |
Join Date: Feb 2005
Location: Berkeley, CA
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02-24-2009, 11:46 AM | #66 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Power Stones - Why?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-24-2009, 12:20 PM | #67 | |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Power Stones - Why?
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02-24-2009, 03:32 PM | #68 | |
Join Date: Aug 2007
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Re: Power Stones - Why?
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Things were still balanced in that campaign because Aldehar the Incendiary usually opened the festivities with a 30D explosive Fireball. ...which he could usually do because Gage the Rogue's Danger Sense of 16+ gave reliable warnings. Of course, Aldehar used Earth Vision a lot too. ...and Brother Hugh casually told the undead to "Shoo!" and did some _very_ high power healings. Yes, this started out as a relatively high CP campaign and grew a lot. There were a lot of monetary rewards too. This post is mostly intended as a warning to be sure you're comparing apples to apples (400 pt characters with million $ budgets) rather than apples to oranges (100pt characters with 100 $ budgets). This tends to happen a lot in "x is broken" discussions.
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Fred Brackin |
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02-24-2009, 04:58 PM | #69 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Power Stones - Why?
Mmm, my apples are more like pears. Specifically, they're very powerful PCs (I think it's well-established here that my campaigns are high-powered), with huge budgets . . . but I abhor the "magic items for sale" model, so artifacts are 100% found. In my games, it simply isn't possible to start with, make, or order them. You have to luck into them as part of an adventure. This includes Powerstones. Thus, a big budget can get you the finest weapons, armor, and tools, and hire lots of help, but not buy so much as a magical cigarette lighter.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-24-2009, 05:49 PM | #70 | |
Join Date: Aug 2007
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Re: Power Stones - Why?
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Then there's preventing PCs from spending their CPs on the ability to Enchant things themselves or from having Patrons who'd provide such things. Nah, I think your apples are lemons. they'd leave a sour taste in my mouth anyway. :) On a serious note it is much too arbitrary for me.
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Fred Brackin |
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