11-18-2008, 09:27 AM | #51 | |
Join Date: Aug 2004
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Re: Altered Time Rate: Move Only
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11-18-2008, 09:54 AM | #52 | |||
Join Date: Aug 2005
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Re: Altered Time Rate: Move Only
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11-18-2008, 09:56 AM | #53 | |
Join Date: Aug 2005
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Re: Altered Time Rate: Move Only
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The specific actions are using CM to charge up a spell quickly, aim, and evaluate. |
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11-18-2008, 10:03 AM | #54 | |
Join Date: Jan 2007
Location: Oakland, CA
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Re: Altered Time Rate: Move Only
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1) Can you use CM to Aim? 2) Can you use CM to Evaluate? 3) If 1 or 2, can you use multiple levels of CM to get multiple Aim or Evaluate bonuses in a single turn? 4) Can you use multiple levels of CM on the same mental task (i.e., to reduce casting time of a spell)?
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Erik Nielsen One inch short of +1 SM. |
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11-18-2008, 10:43 AM | #55 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Altered Time Rate: Move Only
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-18-2008, 10:48 AM | #56 | |
Join Date: Aug 2005
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Re: Altered Time Rate: Move Only
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If you can use them to shorten spell casting times, why do they help you manage the penalties for number of spells active at once? |
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11-18-2008, 10:56 AM | #57 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Altered Time Rate: Move Only
I'm just saying that the game system assumes that spells are vectored code, and benefit from parallel processing. This seems likely, given that even Joe Mage without CM can somehow reduce casting time from 4 to 2 to 1 seconds if he's skilled enough. Sure, you could interpret that as taking shortcuts . . . but you could also interpret that as doing several things at once, which is what the rules do.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-18-2008, 11:17 AM | #58 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Altered Time Rate: Move Only
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That seems to mean that unlike ATR, CM allows parallel processing and can be effectively used as true ATR with spells. I thought spells didn't benefit from multiple processors. Does this apply to Standard magic only, or to all Powers, Maledictions etc.? |
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11-18-2008, 12:18 PM | #59 | |||
Join Date: Jan 2008
Location: The Wasteland
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Re: Altered Time Rate: Move Only
First of all, thanks for showing up, Kromm and Molokh!
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
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11-18-2008, 12:29 PM | #60 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Altered Time Rate: Move Only
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altered time rate, compartmentalized mind |
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