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Old 11-09-2008, 04:46 AM   #1
MIB2826
 
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Default Card Game vs Board Game

Lessons from the front:

I've demoed Munchkin Quest at Spiel and have been translating the game for the Dutch market the past week, these are the lessons and pitfalls I've encountered so far.

Pitfalls can occur if you assume, like me, that you already know the board
game because you know the card game.

>Added clarifications and corrections<
>Up to and including post #4 <

> Added a few other things, fixed some spelling/grammar<
>Covered up to and including post #6<
> MunchkinMan <
  • Read the rules carefully. Munchkin Quest is not Munchkin. It differs enough from the card game to warrant a very good read of the rules. No browsing.
  • Read the cards carefully, too. Many things that you might think are the same are not. Don't assume that a card with the same name as a card in Munchkin works exactly the same way. This will be repeated, in different ways, several times in this list.
  • You do not automatically win when you reach level 10. You win after killing the Boss.
  • Your turn doesn't end after combat. Your turn ends after you run out of Move.
  • If you kill a 2-level (i.e. a Fearsome) monster you go up 2 levels. But if you are helped, both you and the helper go up 1 level each!!
  • A lot of 'old' monsters have had their level and abilities changed. Read the cards.
  • A lot of 'old' Items have changed. Read the cards.
  • All Races and Classes have changed. The Classes now have d10 Powers. Read the cards.
  • Death has changed. You start with a Health value. If you run out of Health, then you die.
  • No more looting the body. Items and gold are dropped in your room. Other cards are discarded.
  • You get a hit of damage for each monster in a combat you lose.
  • Not every one can help or interfere during a combat. Only players in your room or an adjacent can become your helper. When using Throwable items (e.g., potions) to aid or interfere, you must be in the same or an adjacent room.
  • A lot of rooms have Deals. Read the tiles.
  • Combat and Searches involve die rolls.
  • Rooms can have good (green) and/or bad (red) icons. Read the tiles.
  • All doors are equal. Except for the movement cost all munchkins can move through any type of door. So why the different type? Monsters usually can only move through open passages and regular doors. A lot of monsters have special rules concerning doors, though. Read the monster card. Also, the Classes and Races may have special rules concerning doors. Read the cards.
  • You now have a backpack. A lot of players of the card game believe that there is a backpack in Munchkin, but that is not technically true. Munchkin Quest does have a backpack and it can only hold two items you can't use.
  • Gold pieces are non-items with a value.
  • You can play a Race/Class card at any time, even on someone else's turn.
  • Monster enhancer cards stay on the monster if you don't kill it, and can even be played on a monster when there's no combat going on.
  • If none of the Bad Stuff can effect you, you do not get a lucky break, but you take another hit.
  • Full color images. Not really a pitfall or lesson, but it's nice to see the Plutonium Dragon in full color.
  • No Duck of Doom (weep)
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Last edited by MunchkinMan; 11-10-2008 at 10:51 AM. Reason: Cleaned up some spelling/grammar issues
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Old 11-09-2008, 08:24 AM   #2
MunchkinMan
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Default Re: Card Game vs Board Game

Quote:
Originally Posted by MIB2826
Not every one can help or interfere during a combat. Only players in your room or an adjacent one can help or interfere.
If I'm remembering correctly, Wandering Monster, Monster Enhancers, Curses and many similar one-shot cards are not restricted by proximity, but Throwable Items are, so the above statement is misleading, at best.
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Old 11-09-2008, 09:28 AM   #3
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Default Re: Card Game vs Board Game

Quote:
Originally Posted by MIB2826
[*]You now have a backpack. A lot of players of the card game believe that there is a backpack in Munchkin, but that not true. Munchkin Quest does have a backpack and it can only hold three items you can't use.

Actually, the backpack only holds two items.
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Old 11-09-2008, 10:21 AM   #4
PK
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Default Re: Card Game vs Board Game

I'd also add:
  • You can play a Race/Class card at any time, even on someone else's turn.
  • Monster enhancer cards stay on the monster if you don't kill it, and can even be played on a monster when there's no combat going on.
  • You can play any items on your turn, even during combat - you just can't take items out of your "pack" during combat.
  • MQ Half-Breed works like Munchkin Half-Breed, but MQ Super Munchkin works like Munchkin Half-Breed, too. Much less confusing, actually.
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Last edited by PK; 11-09-2008 at 10:46 AM. Reason: More thingees
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Old 11-10-2008, 09:47 AM   #5
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Default Re: Card Game vs Board Game

  • Super Munchkin can be played with just one class card and works exactly like Half-Breed.
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Last edited by Cheese8242; 11-10-2008 at 11:01 AM.
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Old 11-10-2008, 10:08 AM   #6
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Default Re: Card Game vs Board Game

Quote:
Originally Posted by Rev. Pee Kitty
I'd also add:
  • You can play any items on your turn, even during combat - you just can't take items out of your "pack" during combat.
This is incorrect. Page 5:
Quote:
Originally Posted by At any time, except during combat, you can:
● Switch Items you are carrying or wearing for those in your pack. See p. 16.
● Play a Treasure card that you just received.
Quote:
Originally Posted by At any time on your turn, except during combat, you can:
● Play an Item card from your hand to the table.
So, while any player (including yourself) is in combat, you can't play a Treasure card that you just received and you can't switch unused items in your pack to being used. When it's your turn you can't play items from you hand to the table while you're in combat.
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Last edited by Progmode; 11-10-2008 at 10:18 AM. Reason: Clarification
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Old 11-10-2008, 01:03 PM   #7
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Default Re: Card Game vs Board Game

Quote:
Originally Posted by MIB2826
  • You now have a backpack. A lot of players of the card game believe that there is a backpack in Munchkin, but that is not technically true. Munchkin Quest does have a backpack and it can only hold two items you can't use.
I don't know if it's worth making the distinction, but the pack is for items that take Hands or are worn (Headgear, Footgear, Armor, anything with the keyword Shiny, or anything with the keyword Clothing).

You also have a belt that can hold an unlimited number of items that aren't worn (as defined above) and don't require Hands to use.
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Old 11-10-2008, 04:46 PM   #8
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Default Re: Card Game vs Board Game

That's a pretty good list guys.

The overall rule is read everything carefully, no matter how familiar it seems. Almost everything has changed in some way. We were trying to make a game for the existing Munchkin fans that would be a new way to play the game, but still feel the same.

Quote:
Originally Posted by MIB2826
[*]A lot of monsters have special rules concerning doors, though. Read the monster card.
The easiest thing to do is look at the monster standee. If there is a foot on it, then the monster has some special rule during movement. (It's almost like we planned it that way ;P)

Quote:
Originally Posted by MIB2826
[*]No Duck of Doom (weep)
Yet...
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Last edited by O'Keefe; 11-10-2008 at 04:53 PM.
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Old 02-18-2009, 11:23 AM   #9
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Default Re: Card Game vs Board Game

  • You cannot sell items for Gold pieces unless a deal says otherwise. You also do not keep the change when selling items for levels.

This one hit us on our first game. While it may not be strictly card vs board game, it's something that seemed intuitive that was wrong.
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Old 07-20-2009, 01:54 PM   #10
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Default Re: Card Game vs Board Game

Hi, just started playing Munchkin Quest after playing Munchkin for a while. Still learning the rules (so many slight differences) and thought I'd add one to the thread:

You can carry more than 1 big item in MQ but for each one after the first it reduces your Move by 1.

(Btw, should I interpret this as unlimited big items or do you stop adding big items if you have no more Move left to sacrifice?)
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