10-09-2008, 03:37 PM | #41 | |
Join Date: Sep 2008
Location: topeka KS
|
Re: ESSENTIAL skills for various settings
Quote:
|
|
10-09-2008, 03:53 PM | #42 | |
Join Date: Jun 2006
|
Re: ESSENTIAL skills for various settings
Quote:
The analogy I like to use is that sometime around the end of TL5 just about every craft skill shifted from using hand tools to power tools. Using power tools is definitely learned, and TL5 craftsmen both with and without it are perfectly reasonable characters, so Power Tool Operation/TL5 is a perfectly reasonable skill (though for 4e I think I'd call it a Perk). But this does not mean every craftsman at TL6+ must have it, or indeed anything at all recorded on his character sheet. By then it is simply part of every craft skill, and coming from a country where they don't have power tools and hence you are unfamiliar with them is a subset of the Low TL disadvantage. Computers have essentially gone through the same transition, the skill you use to do something with a computerized tool is the skill connected with the something, not a skill connected to computers. In any case, if you are using Computer Operation for "routine use" of things like your cell phone, in what situation do you envision every making a skill roll? If it can't be anything that would call for an EO (Communications) roll, there isn't anything left but trivial stuff that you'd be a fool to bother rolling for in the first place right?
__________________
-- MA Lloyd |
|
10-09-2008, 03:57 PM | #43 | |
Join Date: Sep 2004
|
Re: ESSENTIAL skills for various settings
Quote:
Alternatively they may have had an actual Cops skill the same as yours but bought up the technique "Wiindows op" to a higher level while you might have had both a familiarity with linux and perhaps a point in the "Linux" technique for computer ops. Is suspect from a strict reality perspective a lot of different computer programs and differentiating between macs and pcs could justify either the inclusion of techniques or alt computer skills. From a gaming perspective though the additional detail would simply clutter up the sheets and come into play rare enough to not matter. |
|
10-09-2008, 04:51 PM | #44 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: ESSENTIAL skills for various settings
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
10-09-2008, 04:59 PM | #45 | |
Join Date: Sep 2007
|
Re: ESSENTIAL skills for various settings
Quote:
Driving was much discussed earlier in the thread. Can you drive a car without Computer Operation skill? Not by the interpretation established thus far. The ignition and engine these days are controlled by software, every bit as much as a iPod or or PC. Pull out the green boards with black rectangles on them, and your car won't operate at all. If starting an MP3 playing on an iPod by turning the wheel and pushing a button on the file name is Computer Operation because you're talking to a microprocessor and software, then so is starting a car by pushing a bit on the throttle and turning the ignition key (or pushing a button, as with the Honda S2000 and other recent cars). The steering on most cars is still mechanical, but there are drive-by-wire prototypes. Why isn't Driving covered by Computer Ops? If the skill is that much of a basic everyman skill so that everyone has it and there's nothing you can do without it, it's not really worth calling out as a skill at all. Computer Ops then gets an easy default from IQ (which, remember, includes general education for your culture), and most skill rolls are extremely simple, way below a 12 (average professional level). This starts to sound like requiring an Area Knowledge roll to get to the grocery store you visit every week. On the flip side, if Computer Ops did not mean "anything with software anywhere in it", then it would have to be a much more limited domain of operating just "computers" (whatever those are) in computer-like and computer-unique ways (as distinct from hundreds of job-specific tasks that involve gadgets with software that are covered by other skills) That more or less leaves the tasks generally handled by "IT" employees, as opposed to, say, computer programmers, since we also have to carve out room for the Computer Programming skill to exist. If Electronics Ops is just for unusual and stressful uses, it seems like Computer Ops would be the same way, only called into play in unusual circumstances and thus not the province of most average citizens. The third possibility seems to be a "fundamental skill" system, where the level of any TL8 skill is capped by your skill in Computer Ops. You have to have two skills to do anything: the skill in question, and Computer Ops because everything involves software. (This starts to sound like some of the uses for Thaumatology or Ritual Magic...) |
|
10-09-2008, 04:59 PM | #46 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: ESSENTIAL skills for various settings
Quote:
Which is to say, I basically agree with you except that I think it's actually being in the transitional period that's derailing the discussion, not the existence of the transition per se.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
10-09-2008, 05:04 PM | #47 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: ESSENTIAL skills for various settings
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
10-09-2008, 05:20 PM | #48 | |
Join Date: Aug 2008
Location: Manhattan, Ks
|
Re: ESSENTIAL skills for various settings
Quote:
Or, is non-adventuring Housekeeping something which is "utterly trivial," and therefore at "IQ +6." I'm not usually this picky about points, but on one hand you say that anyone in your campaigns who keeps these skills at default will be (effectively) punished with bad reaction bonuses, etc, while on the other hand, you say that non-adventuring type housekeeping is so trivial that even someone at default can do it well. Maybe I'm misunderstanding what you're saying. Maybe I'm too invested in the subject. Your answers seem very wishy-washy to me. P.S.... I think you're great... don't turn me into a forum Pariah with your awesome powers! ;P
__________________
-------------------------------------------- Pain? Pain is like love . . . like compassion! It is a thing only for lesser men. What is pain to Doom?" |
|
10-09-2008, 05:32 PM | #49 | |||
Join Date: Nov 2004
|
Re: ESSENTIAL skills for various settings
Quote:
Quote:
Quote:
|
|||
10-09-2008, 05:33 PM | #50 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
|
Re: ESSENTIAL skills for various settings
I suppose it depends on what you are using. Driving, for example, is a completely different skill for me and my wife; she is limited to Automatic transmission automobiles, while I can drive both Automatic and Manual transmissions.
Likewise, I am as comfortable with non-powered hand tools as I am with the "modern" powered versions...and, in fact, I favor the former for routine tasks. (I use powered tools only if I have a lot of work to do, or if I am under a time constraint.) For Computer Operations, I would assume that someone attempting to use an Apple or Linux system when he is accustomed to a Windows OS would suffer a non-familiarity penalty rather than just saying "Well, I only know one OS, so I must not have Computer Operation skill." One of the running jokes in my family involves a metal-working question that came up when I was in Basic. The instructor asked many in my class knew how to weld. Nearly every guy, and a couple of the gals, raised their hands. Then he asked those who primarily used arc-welding to put their hands down -- and about half the class did so. Then he said for those who primarily gas welded to put their hands down. After they had done so, I was the only person with his hand still in the air. The instructor looked at me and said, "Well, which one are you? Gas or electric?" "Neither," I replied. "I can do both, but most of my welding is done at a forge with a hammer." (OK, so that would be Blacksmith skill...but it still gave the instructor a moment's pause.)
__________________
"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
Tags |
essential skill, kromm explanation |
|
|