08-26-2008, 06:45 PM | #41 | |
Join Date: Aug 2004
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Re: Herman Moskowitz, Epic Accountant
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The player who takes Allies should have some plan in mind for using them, and that includes aranging ways to contact them and coordinate with them. This can be as simple as taking Serendipity or Luck to have the ally or allies show up when you can't call them.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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08-26-2008, 11:07 PM | #42 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Herman Moskowitz, Epic Accountant
Summonable means you can conjure your Allies even if you're locked up, and in fact no matter where you are. However, even regular Allies ought to show up in the nick of time on occasion, through purely conventional means, if you happen to be in the same neck of the woods. I'd say that your business associates showing up in the city where you live, especially when you're an important executive, isn't especially supernatural or odd.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-26-2008, 11:30 PM | #43 | |
Join Date: Aug 2004
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Re: Herman Moskowitz, Epic Accountant
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If the character has a way to contact him, fine. A security guard who's been warned by alarm or intercomm or telepathy knows the situation and can act and act appropriately. If not, he's going to have to seriously spot the 100 pt fighter, THEN we'll see if the unexpected presence of the fighter surprises him. "Telepathy with the GM" is bad enough "Telepathy with the NPCs" grates on my teeth right down to the toenails.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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08-27-2008, 12:27 AM | #44 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Herman Moskowitz, Epic Accountant
I'm not talking about telepathy; I'm talking about chance. Allies have a built-in, 100% canonical mechanism for determining randomly whether they'll show up and be useful. That's just how Allies work. I'm saying that it's easier on GM-player relations if the roll is made when the Allies would be useful and sensibly available: the GM doesn't have to worry about the Allies trucking around and getting in the way the whole time, while the player has some assurance that on a long adventure, a bad roll 10-20 game sessions ago won't render his advantage useless. If a PC must add Summonable or buy Serendipity for his Allies to happen to stop by at a useful juncture, rather than having the GM just say that appearance rolls are made at such junctures . . . well, I think that makes Allies a whole lot less worthwhile for many gamers.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-27-2008, 07:50 PM | #45 | |
Join Date: May 2007
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Polly Versus the Planet . . .
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[Okay, it's a parrot, not a parakeet. Send John Cleese after me.] |
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