08-05-2008, 11:38 AM | #101 | |
Join Date: Aug 2004
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Re: Who are the Imbued?
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Leaving aside the issue of FP costs, there are plenty of Imbuements that can be conceived of as simply advanced cinematic skills... Arching Shot, Bank Shot, Crippling Blow, Far Shot, Forceful Blow, Penetrating Blow, Stealthy Attack, Stupefying Blow, Supreme Control, Fatiguing Strike, all fit this paradigm. Others might need to be justified under the rubric of chi-based skills, magic, or superpowers. For Green Arrow or Hawkeye, Imbuements with a *lot* of different Imbuement specialized on Bow would be one possible way of handling all his trick arrows, with the special effect for the more outre effects being that he simply always has the right tip for his arrows in his quiver, whether he needs to go electric, stunning, explosive, binding, or what have you. Alternative means would include doing his trick arrows as Innate Attacks (a series of AAs, in fact) that just happen to use Bow skill instead of Innate Attack skill (a 0 pt Feature, since Bow is harder than Innate Attack anyway); it's just that the Imbuement route may be easier and doesn't lead to questions about which rules for shooting bows do and don't apply. Even going that route, you might need a few Innate Attacks for things like *large* explosions, or anything needing a larger number of basic damage dice - unless you allow Power Blow with Bow, perhaps. |
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08-05-2008, 12:15 PM | #102 | |
Join Date: Dec 2007
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Re: Who are the Imbued?
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08-05-2008, 12:16 PM | #103 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Who are the Imbued?
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-05-2008, 12:24 PM | #104 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Who are the Imbued?
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-05-2008, 12:28 PM | #105 | |
Join Date: Aug 2004
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Re: Who are the Imbued?
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heh |
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08-05-2008, 02:02 PM | #106 | |
Banned
Join Date: Apr 2008
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Re: Who are the Imbued?
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I did not say "the be-all, end-all, do-everything rules set". In any event, the web page for the Powers book in the Generic Universal Role Playing System says the following: "Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!" Silly me. But anyway, I'll bow out of this discussion now, since obviously it's a very touchy subject. |
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08-05-2008, 02:17 PM | #107 |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: Who are the Imbued?
(Feeding the Troll; sorry)
Dude, Powers can do anything. It just does some things better than others. Imbuements is just one more approach that's a little different and that may be a little better at modeling things than the Magic Rules or the Powers rules in some cases. |
08-05-2008, 03:34 PM | #108 | ||
Join Date: Aug 2004
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Re: Who are the Imbued?
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You haven't crossed that line however. Just getting a bit too close to it. I won't tell you to 'grow up', which was uncalled for, but I will ask you to tone things down just a bit.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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08-05-2008, 03:38 PM | #109 | |
Join Date: May 2007
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Re: Who are the Imbued?
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I think both he and you make reasonable points, and are engaged in the time honored tradition of agreeing more than you realize. I think, myself, that Powers ought to have been able to cover the stuff Imbuements did, but since no one really thought of it at the time, it remained clunky. Imbuements simplifies it. It's an alternate route, easier for some things but useless for others, just like Magic vs. Powers.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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08-05-2008, 03:45 PM | #110 | |||
Join Date: Dec 2007
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Re: Who are the Imbued?
[QUOTE=Figleaf23]
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