04-23-2008, 05:19 PM | #21 | |
Join Date: Jan 2008
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Re: Cinematic Martial Artist too expensive?
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-Max |
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04-23-2008, 05:31 PM | #22 | |
Join Date: Jan 2008
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Re: Cinematic Martial Artist too expensive?
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I'm not sure why your ninjas cost so much. IIRC, chi skills are pretty diverse in terms of the attributes they're based off of, aren't they? Invisibility Art is IQ, Power Blow is Will, etc., no? There's probably some optimization you can do there, but the main thing a martial artist needs is strong combat skills, and those are competitive with magic in terms of cost/utility ratios. -Max |
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04-23-2008, 06:20 PM | #23 |
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Join Date: Jul 2004
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Re: Cinematic Martial Artist too expensive?
Certainly, a bog-standard DF swashbuckler is quite scary enough for me:
He can attack twice at full skill, or three times if he makes two of those attacks at -3 for Rapid Strike (halved for Weapon Master, remember). He does so at skill 20, +1 for the Weapon Bond, or 21 . . . meaning 21/21, or 21/18/18. Lots of room for Deceptive Attack and hit locations there! He hits as if his ST were 13, so with a broadsword -- which gets +2 per die of damage for WM -- that's 2d+4 per hit.The Dashing Rose On the defense, his basic broadsword Parry gets +1 for Combat Reflexes and +3 for Enhanced Parry, bringing it to 17. He can do this multiple times at 17, 15, 13, etc., thanks to WM. His basic Dodge is 12 with the +1 for Combat Reflexes and +1 for Enhanced Dodge, and he can retreat once a turn to get a 15, and try Acrobatics (at 15) to get a 14 another time. Thus, his defenses are 17, 15, 15, 14, etc., and fairly solid. He has Luck to cover screw-ups, like missed defenses and resistance rolls. If he's disarmed, he can still pitch knives, brawl, grapple, and generally mess around. And he isn't even boring -- he has something like a personality, a few just-for-fun skills, and would probably be a laugh to play. This guy could probably slaughter three mooks per turn and engage several more, drawing fire off the rest of the party (unlike, say, an invisible wizard). I've seen few wizards who could really rival this amount of sheer combat potency on a turn-for-turn basis. PS: And while this guy is solidly a "cinematic martial artist" -- what with four major cinematic traits (Enhanced Dodge, Enhanced Parry, Extra Attack, and Striking ST) justified by a fifth -- he doesn't rely on the oft-derided chi skills. Not that these would suck.
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04-23-2008, 06:37 PM | #24 | |
Join Date: Aug 2005
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Re: Cinematic Martial Artist too expensive?
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04-23-2008, 08:04 PM | #25 | |
Join Date: Jul 2005
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Re: Cinematic Martial Artist too expensive?
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I assume you mean Apportation? At least it is resisted by Will, so the martial artist typically has a pretty good chance. They should have high Will and I think Mental Strength should help with this also.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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04-23-2008, 08:56 PM | #26 | |||
Join Date: Jul 2005
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Re: Cinematic Martial Artist too expensive?
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Primarily I'm looking at the Trained by a Master and the cinematic skills it grants. I'd like to see a build using the cinematic templates that includes Trained by a Master. I've already built good swordsman and swashbucklers. They are well rounded and have ranged attacks, climbing skills, acrobatics, stealth, shadowing, boating, knowledge, Hidden Lore skills, etc. What I need now is a Trained by a Master cinematic asian fighting arts type. Chi-based is definitely what I want. I'm looking for a cinematic martial artist is the Trained by a Master asian fighting arts style character - staff wielding monk, samuri swordsman, ninja with shuriken and katana (yes I know that many not be the historical blade of choice). I want a character that illustrates the utility of Trained by a Master and the cinematic skills it grants. Build something using the cinematic templates that includes Trained by a Master. I'm trying to get such a martial artist in 250 point budget that can have some other skills that would fit them into the party with standard skills all members should have as well as special capabilities they bring to the table. Quote:
Regardless, it's not the swordsman I have issue with, it's primarily the esoteric TbaM abilities which seem weak and lack utility relative to the high-cost, especially with TbaM's cost. Quote:
The martial artist has TbaM and good DX and IQ. Abilities are based on Will also. Despite your previous assertion that I'm just looking at it from terms of damage dealing capabilities, I'm not. Due to the scenario, that's a large part of what I'm looking at. I need to be able to show case a number of different character types and want to illustrate that GURPS can do cinematic gaming.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team Last edited by griffin; 04-23-2008 at 11:42 PM. |
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04-23-2008, 09:28 PM | #27 | |
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Re: Cinematic Martial Artist too expensive?
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04-23-2008, 09:39 PM | #28 | |
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Re: Cinematic Martial Artist too expensive?
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04-23-2008, 10:16 PM | #29 | |
Join Date: Jan 2008
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Re: Cinematic Martial Artist too expensive?
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Conversely, if you're trying to make an unarmed fighter who's competitive with a swordsman built on the same number of choices, you have a couple of choices: 1.) Accept that unarmed combat simply isn't as deadly as armed combat, and spend an extra 100 points on the unarmed fighter bringing him up to par. (This is the approach you've used so far.) 2.) Give him access to more cinematic abilities, e.g. let him buy a 3d crushing Innate Attack (melee only). 3.) There might be something you could do with Judo if you buy it up to crazy levels. Say DX 13, HT! 13, Judo-25, and buy Arm Lock up to Judo+4 (29). You still won't kill things as fast as a guy with a sword but you could potentially be pretty deadly, and you'd have a crazy-high Parry. -Max |
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04-23-2008, 11:09 PM | #30 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Cinematic Martial Artist too expensive?
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