Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-22-2008, 01:10 AM   #21
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Intimidation - the most useless Influence Skill?

Quote:
Originally Posted by rosignol
I've run into captured NPCs who tried to use that skill to convince the guard to let them go...
Aaand?
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 04-22-2008, 01:12 AM   #22
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Intimidation - the most useless Influence Skill?

Quote:
Originally Posted by mjj1976
You can also try to intimidate up to 25 people at once. I don't recall if it's possible to do that with the other skills.
Why can't you? Public Speaking seems very fit for it, with others falling slightly behind. In fact, Intimidation seems like the most wrong skill to use against groups, because there is power in numbers, but there is no Will in numbers (psychology of a crowd etc.).
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 04-22-2008, 07:02 AM   #23
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Intimidation - the most useless Influence Skill?

As alluded to earlier, I like to use skills in complement with eachother. Thus, to use an influence skill on a group, I require use of a adjunct skill to make it 'public'. For example, to Diplomacize a group, use Public Speaking first and then Diplomacy. To use Sex Appeal on a group, use Performance and then Sex Appeal.

I think Fast-talk is different -- all it takes is one hold-out in a group to say 'Yeah but what about ...' and the Talk ain't Fast anymore and the skill attempt would would fail.
Figleaf23 is offline   Reply With Quote
Old 04-22-2008, 08:40 AM   #24
rosignol
 
rosignol's Avatar
 
Join Date: Sep 2006
Location: Seattle, Washington, USA
Default Re: Intimidation - the most useless Influence Skill?

Quote:
Originally Posted by Molokh
Aaand?
...the attempt failed, because the PC was greedy and the price on her head was substantial.
__________________
What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.
― William Lamb Melbourne
rosignol is offline   Reply With Quote
Old 04-22-2008, 09:39 AM   #25
quarkstomper
 
quarkstomper's Avatar
 
Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
Default Re: Intimidation - the most useless Influence Skill?

Quote:
Originally Posted by Figleaf23
I think Fast-talk is different -- all it takes is one hold-out in a group to say 'Yeah but what about ...' and the Talk ain't Fast anymore and the skill attempt would would fail.
Well... if that's the case, my friend then you've got trouble.

Yes, you've got trouble right here.

With a capital T that rhymes with P which stands for...

Wait. I'm off on a tangent again, aren't I.

The one hold-out in the group might not make a difference if you could persuade enough of the group powerfully enough. The hold-out would have to argue with you -- which he might not if there was enough peer pressure against him -- and then he would have to make a persuasion roll of his own to turn the crowd in his favor.
quarkstomper is offline   Reply With Quote
Old 04-22-2008, 09:42 AM   #26
sjmdw45
 
Join Date: Jan 2008
Default Re: Intimidation - the most useless Influence Skill?

Quote:
Originally Posted by quarkstomper
Well... if that's the case, my friend then you've got trouble.

Yes, you've got trouble right here.

With a capital T that rhymes with P which stands for...
Cogently argued.

-Max
sjmdw45 is offline   Reply With Quote
Old 04-22-2008, 09:58 AM   #27
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Intimidation - the most useless Influence Skill?

Quote:
Originally Posted by quarkstomper
Well... if that's the case, my friend then you've got trouble.

Yes, you've got trouble right here.

With a capital T that rhymes with P which stands for...

Wait. I'm off on a tangent again, aren't I.

The one hold-out in the group might not make a difference if you could persuade enough of the group powerfully enough. The hold-out would have to argue with you -- which he might not if there was enough peer pressure against him -- and then he would have to make a persuasion roll of his own to turn the crowd in his favor.
But I think those dynamics take you out of the realm of a quick bit of snappy patter and thus out of the Fast-talk zone. I suppose one approach would be to roll Fast-talk against every member of the attempted group and if it passes in all cases then it has succeeded.
Figleaf23 is offline   Reply With Quote
Old 04-22-2008, 10:13 AM   #28
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Intimidation - the most useless Influence Skill?

Who says that Fast-Talk has a time limit? Politicians can and do use it for months and months at a time on the campaign trail. It's called "Fast-Talk" not because it happens quickly but because you're talking faster than your mark can think. You can keep talking that way for hours, days, or even years, if you're good. Part of "good" is convincing the mass of your crowd first and then stirring up a group dynamic that silences the dissenters by exerting peer pressure on them, menacing them, or simply ignoring them. When the mob is going "YEAH! YEAH! ALL RIGHT! WOOOOOOO-HOOOO!", the guy screaming "No, wait, can't you see? It's a scam! He's lying!" isn't even going to be audible to 90% of them. The other 10% will probably be backing away from the crazy.

But to use Fast-Talk on a group, the real limit is getting into a position where everybody can hear your patter. At minimum, that calls for a speech from a position where the crowd can hear you, and to a mob that's being quiet enough to hear you. Ongoing Fast-Talk calls for regular interviews and media appearances. All that takes time to set up, and probably demands other skills to manage. Intimidation has the advantage that it's very visual . . . Indeed, I'd say that speaking is strictly optional.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 04-22-2008, 10:57 AM   #29
GoodGame
 
GoodGame's Avatar
 
Join Date: Apr 2005
Location: Video games destroyed my life. Good that I have 2 extra lives!
Default Re: Intimidation - the most useless Influence Skill?

B195 "In general, Fast-Talk is used to get someone to make a snap-decision in your favor, while Acting is used for long-term dissimulation". Also, "In any situation that calls for a reaction roll, you may make an Influence roll against Fast-Talk instead".

The 'snap decision' aspect makes it reversible and quick in my book. Like quick thrust vectoring.

When I think of Fast-Talk, I think of "Face" from the A-team as in "It's not what you think....I was only just borrowing them".
When I think of an Actor, I think of a political candidate foremost as in "I am THE candidate for change".


I'm not convinced about the group dynamic thing of Fast Talk, and I'd assay a penalty for trying to address larger than an intimate gathering, especially if the communication involved augmentation---radio, loudspeaker, drums/fanfare, crowd murmur, etc...


Quote:
Originally Posted by Kromm
Who says that Fast-Talk has a time limit? Politicians can and do use it for months and months at a time on the campaign trail. It's called "Fast-Talk" not because it happens quickly but because you're talking faster than your mark can think. You can keep talking that way for hours, days, or even years, if you're good. Part of "good" is convincing the mass of your crowd first and then stirring up a group dynamic that silences the dissenters by exerting peer pressure on them, menacing them, or simply ignoring them. When the mob is going "YEAH! YEAH! ALL RIGHT! WOOOOOOO-HOOOO!", the guy screaming "No, wait, can't you see? It's a scam! He's lying!" isn't even going to be audible to 90% of them. The other 10% will probably be backing away from the crazy.

But to use Fast-Talk on a group, the real limit is getting into a position where everybody can hear your patter. At minimum, that calls for a speech from a position where the crowd can hear you, and to a mob that's being quiet enough to hear you. Ongoing Fast-Talk calls for regular interviews and media appearances. All that takes time to set up, and probably demands other skills to manage. Intimidation has the advantage that it's very visual . . . Indeed, I'd say that speaking is strictly optional.
GoodGame is offline   Reply With Quote
Old 04-22-2008, 11:26 AM   #30
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Intimidation - the most useless Influence Skill?

My point is that it's possible for the consequences snap decisions to endure (very few people willingly go back on their judgments, even when they should) and for dissimulation (hiding one's intentions) to be short-term . . . and you'd still use Fast-Talk and Acting, respectively. The difference isn't so much in duration as in intent: Fast-Talk is selling false information about a situation (names, facts, figures, likely consequences, etc.), while Acting is selling false information about oneself (motivations, emotions, background, etc.). They differ because in the second case, there's an observer effect -- the person doing the speaking is fibbing about the person doing the speaking, not about stock prices or how many legions are on their way. This is difficult, and why lying about oneself is a whole other skill from all other kinds of lying.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:45 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.