02-01-2008, 10:01 AM | #11 |
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Join Date: Aug 2004
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Re: Pestilence (3e adv.) and deadliness of diseases caught from corpses
Ebola (Biotech p.113)
Statistics: Blood; HT-3 to HT-5 to resist; 3d+1 day delay; 1d toxic damage; 12-hour cycle with seven cycles. Symptoms are frightening: moderate pain (p. B428) after loss of 1/3 HP, nauseated and severe pain (p. B428) after loss of 1/2 HP, and Hemophilia after loss of 2/3 HP; death comes with convulsions, which can splatter blood around the immediate area. Highly contagious; HT rolls are at -5 if in physical contact with a victim’s blood or bodily fluids. Converted to an advantage: Ebola Toxic Attack 1d (Blood agent -40%; Cyclic 12 hours*, 7 cycles +36*%; Highly Contagous +50%; Onset (3d+1 days) -40%; Resistable HT-5, -5%; Symptoms: 1/3 HP: moderate pain +60%; 1/2 HP: nauseated +60%, severe pain +80; 2/3 HP: Hemophilia +30%) [14]. Pneumonic plague (Biotech p.113) Statistics: Respiratory; HT-6 to resist; 1d/2+1 day delay; 1d toxic damage; 12-hour cycle with 12 cycles. Symptoms produce moderate pain and coughing (p. B428) after the loss of 1/3 HP, and choking (p. B428) after the loss of all HP. Highly contagious. Converted to an advantage: Pneumonic plague Toxic Attack 1d (Area Effect +100%; Cyclic 12 hours*, 12 cycles +66*%; Emanation -20%; Extended Duration X 30, +60%; Highly Contagous +50%; Onset (1d/2+1 days) -30%; Persistant +40%; Resistable HT-6, -0%; Respiratory Agent +50%; Symptoms: 1/3 HP: Coughing +60%, Moderate pain +60%; All HP**: Choking +50%) [24]. Extended Duration and Persistent mean that any area the bearer has walked through in the last 5 minutes is infectious. *+12% looks right for a 12 hour cycle to me. ** following the pattern, I’d guess all HP multiplies the cost by 0.5. |
02-01-2008, 10:45 AM | #12 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Pestilence (3e adv.) and deadliness of diseases caught from corpses
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Undead don't suffer the effects themselves but can still infect others, so it doesn't wash out any more. But . . . undead have already paid points for Immunity to Metabolic Hazards, so this is covered. Having a nasty disease isn't really a separate ability; you wouldn't charge points for that as Innate Attack, any more than you'd charge points for Allies for the rat swarm living in the ribcage because, well, you don't care that they're there. Neither is any kind of ability you control; they're more like creepy worn equipment. Since this "equipment" has minor, passive utility for you, it's akin to an Accessory perk -- but a cooler name is in order. You can be sure that if I ever update Undead to 4e, Pestilence will be a perk.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-01-2008, 10:53 AM | #13 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: Pestilence (3e adv.) and deadliness of diseases caught from corpses
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Thanks, Jerander. |
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02-01-2008, 11:06 AM | #14 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Pestilence (3e adv.) and deadliness of diseases caught from corpses
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02-01-2008, 11:18 AM | #15 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Pestilence (3e adv.) and deadliness of diseases caught from corpses
Fair enough -- call the perk "Zombie Petri Dish" if you like. The mechanics of it are irrelevant . . . these are freakin' undead. I refuse to be roped into any discussion of realism where undead are concerned. ;)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-01-2008, 11:24 AM | #16 | ||
Banned
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Re: Pestilence (3e adv.) and deadliness of diseases caught from corpses
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02-01-2008, 11:56 AM | #17 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Pestilence (3e adv.) and deadliness of diseases caught from corpses
Venom and flame, unlike disease, are attacks you can actively use. You have no control over what plague you're carrying, though, or who will get it (friend or foe). It's just there, living on you. Also, context matters -- Pestilence is only useful if you lose the battle and the other guy walks away and gets sick. Abilities that only matter when you lose -- and probably die, given your Social Stigma and likely reactions to it -- aren't worth a lot. I'd call "I have a bomb in my head that does 100d damage if I die" an Accessory perk, too. Whether it's a fair perk depends on the GM.
But as a writer, whether it's a fair perk depends on . . . me. And if I update Undead, I'll be calling this a perk. I see no real utility to the user at all. It's mostly just an icky special effect of being a scary monster.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-01-2008, 12:10 PM | #18 | |||
Banned
Join Date: Aug 2004
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Re: Pestilence (3e adv.) and deadliness of diseases caught from corpses
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02-02-2008, 02:58 AM | #19 | |
Join Date: Aug 2004
Location: Bakersfield, CA
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Re: Pestilence (3e adv.) and deadliness of diseases caught from corpses
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That is all. |
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