07-06-2007, 03:23 AM | #91 | |
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Re: GURPS does dungeon crawl?
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07-06-2007, 03:44 AM | #92 | |
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Re: GURPS does dungeon crawl?
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In terms of skill AD&D characters largely sucked bu GURPS standards. For example a fully experienced thief could identify noises no better than your average IQ 10 Per 10 GURPS character (50% of the time) |
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07-06-2007, 04:06 AM | #93 | |
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Re: GURPS does dungeon crawl?
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Funny thing is I ran a party of 100 pt GURPS 3e party through the place and util they got to the psudo lich thing they basically trashed it. Of course there was Queen of the Demonweb Pits (Q1) where a 3-6 member party in the 10-14 level range was supposed to take on Lolth the goddess of the drow elves. Like a party in AD&D had a chance in the abyss of actually winning at those levels. They be lucky if old Lolth didn't turnt hem into smears Last edited by maximara; 07-06-2007 at 04:14 AM. |
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07-06-2007, 09:34 AM | #94 | |
Join Date: Apr 2005
Location: As far from civilisation as one can be: A city.
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Re: GURPS does dungeon crawl?
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My chart is meant as a starting point so you have 4 blanks filled in from the D&D sheet.... then prune, add, plump, pluck, subtract and alter until you have what you're looking for the character to be like. Cha 18? Are they transcendently beautiful with the leadership ability of a retarded orc? Or are they ugly as a retarded orc and able to make the most stubborn generals follow where he/she/it leads? Really the best conversion method I've found to date is: concept. Ignore the numbers and go with concept. That's not always easy though... how smart? How strong? How fast? So a numbers cheat sheet can give you a usable ballpark.
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07-06-2007, 10:35 PM | #95 | |
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Re: GURPS does dungeon crawl?
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Here is a little something I wrote up regarding AD&D1 and Dia Blackthorn (the GURPS 3e version) on usenet: Dia's Traps skill is on par with s 9th level Thief and in the areas of Pickpocket, Lockpicking, and Stealth (Move Silently and Hide in Shadows) Dia is slightly better than a 14th level thief. Assuming AC 10 roughly equates to Dodge 4 (and Parry and Dodge equivalent are in AD&D hit points) Dia hits better than a 16th level thief. Hear Noices (a perseption roll in GURPS) is so pathetic that a 25pt GURPS character with an IQ 11 is better than a 17th level thief which of course puts Dia with an IQ 12 right off the AD&D1 thief table. Interestingly this 100 pt character is not even to 1st level Thief standards in his climbing ability. Furthermore since AD&D was supposed to use a 3d6 (until roll bucket-o-dice methods appeared) you had the same bell curve GURPS has for attributes. AD&D1 said 18/00 was the highest normal human strength and GURPS 3e compendium 1 said basically the same thing for STR 20. |
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07-07-2007, 09:20 AM | #96 | |
Join Date: Apr 2005
Location: As far from civilisation as one can be: A city.
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Re: GURPS does dungeon crawl?
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What I meant by concept conversion in AD&D is... convert the character convert what you want them to be and how you play them. Ultimately (in the games I play anyhow) that's all that matters. Maybe you rolled more str than you really want, well in GURPS sell that back to buy the DX you'd hoped for. Wanted an orphan who joined the church of Sharess, but learned how to pick pockets, but not the rest of thievery? Toss the skill of ledgermaine in. Want to make a young noble's son who took up magecaft, but his parents had made him take sword lessons? There's another thread I started for musings on the details of this. It all boils down to the fact that, you're switching systems. Don't limit yourself to what the old system's char sheet says if the new system can do more, or at least do the same amount differently.
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"Too much sanity'll drive you nuts. Proven fact. When was the last time you met a sane person who wasn't cracked?" --Dr. Serena Cole (roleplayed by yours truly) |
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07-07-2007, 01:46 PM | #97 | |
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Location: Canada
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Re: GURPS does dungeon crawl?
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07-08-2007, 03:26 AM | #98 | ||
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Re: GURPS does dungeon crawl?
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The biggest problem in AD&D was that you had this 'you're pathetic now because later on you become powerful' mentality which effectively crippled many classes in their early levels. The best example was the Magic-user who with his one spell per day a MU was about the most useless class at first level one could be in D&D. Heck even a reasonable designed 25pt GURPS Magery 0 wizard could likely do more. The best AD&D could come up with where Cantrips where you got to Sweep your enemies to death (hey you'll die but at least you will die at the hands of clean enemies) |
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07-08-2007, 08:54 AM | #99 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: GURPS does dungeon crawl?
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A suicide mission? I don't remember it being that bad. But it has been ~26 years ... |
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07-08-2007, 09:14 AM | #100 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS does dungeon crawl?
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You can't convert just based on character statistics, especially in D&D where much of the stuff on a GURPS character sheet is left entirely to back-story and description, ie "Fluff text".
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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