04-05-2007, 03:23 PM | #71 | |
Join Date: Apr 2006
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Re: Bows and Crossbows in GURPS Basic
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04-05-2007, 03:35 PM | #72 | |
Join Date: Oct 2006
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Re: Bows and Crossbows in GURPS Basic
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The question is not whether you can game around it; of course you can. It's whether there's some reason none of us has gronked that the RAW treat bows like thrown knives instead of (mostly*) like crossbows. If there is, it still eludes me. *(I say "mostly" because, as a previous poster noted, you'd want to allow for weak archers who couldn't make the bow's full draw by using the minimum of the archer's ST and the bow's ST, whereas with the crossbow it's only weapon ST.)
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04-06-2007, 05:42 PM | #73 | ||
Join Date: Oct 2006
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Re: Bows and Crossbows in GURPS Basic
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So someone so strong he could use a 200-lb bow, like Mark Stretton, would have no reason to use it in GURPS RAW. He'd use a cheap 30-lb bow, since for either bow the range and damage would be determined by Mark's strength rather than the bow's. Ironhand is suggesting it fails a reality check for a child's bow in Stretton's hands to do the same damage as a 200-lb bow. As far as I can tell, Ironhand is right.
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04-06-2007, 07:24 PM | #74 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Bows and Crossbows in GURPS Basic
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All bows have their own draw ST which is used for calculating damage. As Kromm said: Quote:
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04-06-2007, 09:00 PM | #75 | ||
Join Date: Oct 2006
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Re: Bows and Crossbows in GURPS Basic
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A page reference for bows that matches the p. 270 one for crossbows would lay the problem to rest. So would the appropriately empowered official Illuminated somebody declaring "Erratum" and pledging to fix it in 5e. Incidentally, thanks to whoever first brought this up. It never dawned on me before reading this thread that bows ought to be included in the crossbow rule, even though it's a total forehead-slapper.
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"I tried to straighten up and fly right, but it won't easy with that sumbitch Reagan in the White House." -- Serial Convenience Store Robber H.I. McDunnough in Raising Arizona |
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04-06-2007, 10:06 PM | #76 |
Join Date: Jan 2005
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Re: Bows and Crossbows in GURPS Basic
I feel kind of dumb myself, since even though I was the first to bring the subject up here, I've done archery for quite awhile and the last campaign I GM'ed I never even thought of correcting the problem. I know the PC's picked up other's bows more than once and the thought never even crossed my mind. Its not something that really stands out and to be honest, the times I should have noticed it, I was so busy that I guess I missed it. Well, hope it gets added to Errata so the matter gets cleared up. Well, I guess I'll start my GURPS Greece campaign w lots of material from Biotech. I'll do it right this time. Should be a fun project. I really love Biotech. Great book. I guess I'm not the only Forumite in Alexandria. I'm still looking for a good gaming group in this area and I think I'll sign off before I ramble any more.
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04-06-2007, 10:09 PM | #77 |
Join Date: Apr 2006
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Re: Bows and Crossbows in GURPS Basic
What I don't like is that there is one entry for the crossbow, at TL 2. There were some pretty significant advances in crossbow engineering during the Middle Ages. How about the arbalest? It takes a skilled operator 30 seconds to wind and fire, but it's accurate to 500 yards and hurts like hell if it hits you.
I also just realized something weird. In the line for Crossbow, there is a listed ST and the damage is thr+4. Why didn't they just look up what thr+4 for 7 Str is, and print that much damage in the weapons table? There is also an omission in regards to modern archery weapons. The compound bow was invented in the 1960s, compound crossbows can be reloaded much more quickly than medieval crossbows of the same draw strength. Last edited by AstralRunner; 04-06-2007 at 10:47 PM. |
04-07-2007, 12:17 AM | #78 | ||
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Bows and Crossbows in GURPS Basic
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04-07-2007, 07:32 AM | #79 |
Join Date: Feb 2005
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Re: Bows and Crossbows in GURPS Basic
To check my comprehension here then;
All bows effectively have 2 STs, the minimum listed as ST to use effectively, and an unlisted that is the ST of the bow or crossbow itself, used for damage. Usage at less then the minimum ST gives the penalties to attack rolls. Using a crossbow of a higher ST than yourself, you take longer to reload, but use the crossbow's ST for damage (which is not the minimum ST listed, but seperate). Using a bow, you use the base reload rate, but the lower of your ST or the bow's ST for damage and range, as if weaker, you can't get full effect from the bow. |
04-07-2007, 07:57 AM | #80 | |||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Bows and Crossbows in GURPS Basic
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Most military crossbows are made at a higher ST and will take longer to cock, which is where the different methods of cocking come in, like goat's feet, crank wheels, belt hooks, etc., come in. Quote:
You use the lower of your ST or the bow's ST for damage and range if you are stronger than the bow. If the bow is stronger than you, well, you really can't use it effectively. |
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