04-03-2007, 01:55 PM | #31 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Bows and Crossbows in GURPS Basic
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And you aren't tripling damage for hitting the vitals on top of doubling the imp damage, right? Quote:
A noticeably strong archer with ST 13 with a normal longbow does 1d+2, which is a min 3 dmg and a max 8 dmg and an average 5-6 dmg. Even if he rolls max dmg, and hits the vitals, normal mail has DR 4 which will reduce 8 dmg to 4, tripled for hitting the vitals, that becomes 12. If the enemy's party leader has 12 HP or less, then he has to make a HT roll to stay conscious though isn't anywhere near death. If the enemy's party leader is just wearing a leather buff coat or similar, then a max dmg roll means 6 dmg gets through, tripled for hitting the vitals becomes 18, and he has to roll HT to stay conscious. The only way for a one shot kill with an arrow like that, would be if the enemy party's leader is completely unarmored, or just wearing cloth armor, and has ST/HP of 10 or less and the PC rolls max damage, neither of which is likely, though it's all possible. |
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04-03-2007, 02:42 PM | #32 | |
Join Date: Apr 2006
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Re: Bows and Crossbows in GURPS Basic
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04-03-2007, 02:52 PM | #33 | |
Join Date: Jul 2006
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Re: Bows and Crossbows in GURPS Basic
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04-03-2007, 02:55 PM | #34 |
Join Date: Jan 2005
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Re: Bows and Crossbows in GURPS Basic
I personally use the Draw Weight for ST system. It really doesn't make any difference in damage if I have a st of 18 and my brother 9 if we are both using the same 30 weight bow. Its not our st that effects the bow st, velocity, and other factors. According to the current rules Hercules would do more damage with the same bow even though its not a primary factor except for determing whether you could pull the bow fully. It would only effect the ease of his draw and how long he could hold the string before fatigue would cause his shot to be more inaccurate. His high ST would let him shoot a much higher draw weight bow, but its the bows draw weight (ST of the bow) that should fiqure base damage and not the users. I use an alternate system that breaks draw weight into ST for bow damage that someone else created. Having a bow's damage be based on the user's ST makes no more sense than doing the same with guns (though ST fiqures in more as secondary factors unrelated to damage as stated before).
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04-03-2007, 03:03 PM | #35 | ||
Join Date: Aug 2004
Location: Germany
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Re: Bows and Crossbows in GURPS Basic
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04-03-2007, 03:41 PM | #36 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Bows and Crossbows in GURPS Basic
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04-03-2007, 04:26 PM | #37 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Bows and Crossbows in GURPS Basic
FWIW, bows of all kind have their own ST that has nothing to do with the user's ST. You can use any bow with a ST less than or equal to your own. I have no idea where the idea that the rules vary bow damage by user ST comes from . . . the rules are pretty clear that you vary bow damage by bow ST.
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04-03-2007, 04:35 PM | #38 |
Join Date: Feb 2005
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Re: Bows and Crossbows in GURPS Basic
Well, that stops me looking for the place its written, as I couldn't find the word on bows in 4E. Did find crossbows in both Characters (pg 270) and Campaigns (pg 373), but not other bows.
But, varying the damage per the bow's ST, if the bow is rated at a higher ST than the archer, would give a ST 7 archer the same damage as a ST 10 archer using a longbow. Wouldn't it be better to use the lower of the bow's ST or the archer's ST, and for crossbows, the rated ST? |
04-03-2007, 05:56 PM | #39 | |||
Join Date: Aug 2004
Location: Nashville, TN
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Re: Bows and Crossbows in GURPS Basic
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Under Damage (B268), I see: Quote:
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04-03-2007, 05:57 PM | #40 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Bows and Crossbows in GURPS Basic
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Bill Stoddard |
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