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Old 12-11-2006, 02:21 PM   #21
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Default Re: Having problems with "Based on X" enhancement

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Originally Posted by Molokh
Aren't Afflictions a prime example of 'deliberate superhuman attacks'?
"Affliction", yes, "afflictions", no. The afflictions on p. B429 are states which can be triggered by many different things. For example, a bee sting can cause Unconsciousness in an allergic person; sneaking up on someone while they're eating and popping a balloon can cause Choking, and so on. With the exception of supers games or other games with a heavy reliance on powers, most afflictions (small "a") are caused by purely natural events.

Apparently these natural afflictions were the ones being cited in the box, and not deliberate anti-buff Affliction attacks. This is horribly unclear and deserving of a sizable FAQ entry, IMO, but it does at least explain some things.
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Old 12-11-2006, 02:31 PM   #22
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Default Re: Having problems with "Based on X" enhancement

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Originally Posted by Rev_Pee_Kitty
Apparently these natural afflictions were the ones being cited in the box, and not deliberate anti-buff Affliction attacks. This is horribly unclear and deserving of a sizable FAQ entry, IMO, but it does at least explain some things.
Seconded!
The rule seemed clear until the capitalization issue was raised, and now it's just plain easy to miss, especially for new players. Hell, I'm considered one of the two veteran GURPSologists in the city, and still misunderstood it. And we're educating a much less rules-lawyery generation. Think about the children...
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Old 12-11-2006, 02:34 PM   #23
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Default Re: Having problems with "Based on X" enhancement

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Originally Posted by Rev_Pee_Kitty

"Affliction", yes, "afflictions", no.

Apparently these natural afflictions were the ones being cited in the box, and not deliberate anti-buff Affliction attacks. This is horribly unclear and deserving of a sizable FAQ entry, IMO, but it does at least explain some things.
I agree that the box is less-than-clear. I'm not sure that the FAQ needs much of an entry, though. I'm sure that
This rule applies to incidental attribute reduction by injury and hazards. Affliction with Attribute Penalty, Innate Attack with Side Effect or Symptoms that lower attributes, Leech with Steal (Other Score), and spells that reduce attributes (like Foolishness) are all direct, not incidental, and lower the target score even for defensive purposes.
would do. Also, it would be easier to add to future printings.
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Old 12-11-2006, 02:37 PM   #24
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Default Re: Having problems with "Based on X" enhancement

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Originally Posted by Kromm
I agree that the box is less-than-clear. I'm not sure that the FAQ needs much of an entry, though. I'm sure that
This rule applies to incidental attribute reduction by injury and hazards. Affliction with Attribute Penalty, Innate Attack with Side Effect or Symptoms that lower attributes, Leech with Steal (Other Score), and spells that reduce attributes (like Foolishness) are all direct, not incidental, and lower the target score even for defensive purposes.
would do. Also, it would be easier to add to future printings.
Ahhh, much better now... If not FAQ_worthy, should it be considered an Erratum instead?
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Old 12-11-2006, 03:27 PM   #25
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Default Re: Having problems with "Based on X" enhancement

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Originally Posted by Basic Set
Defensive reactions that don't require a maneuver to perform - active defenses, resistance rolls, Fright Checks etc. - never suffer penalties for attribute reductions. For instance, -2 to DX would not affect Block, Dodge or Parry.
Quote:
Originally Posted by Kromm
This rule applies to incidental attribute reduction by injury and hazards. Affliction with Attribute Penalty, Innate Attack with Side Effect or Symptoms that lower attributes, Leech with Steal (Other Score), and spells that reduce attributes (like Foolishness) are all direct, not incidental, and lower the target score even for defensive purposes.
Does this mean that the "truth serum" (Biotech 157) that imposes a will penalty of -2 doesn't make it harder for the victim to resist interrogation?
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Old 12-11-2006, 08:07 PM   #26
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Default Re: Having problems with "Based on X" enhancement

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Originally Posted by Kromm
Heh. Yeah, as advertised, that rule forbids it. However, the intent of the rule was to keep, say, shock penalties and penalties to IQ for missed sleep from affecting defenses, resistance rolls, etc. I suppose that we should have included a rider that victims of Foolishness spells, DX-depleting Leech attacks, etc., do suffer the full effects of attribute reductions, since that's the main point of such attacks.

Our goal was to keep mundane injury and affliction from meaning on-the-fly recalculations all the time, not to gimp attack abilities that can already be dodged or resisted.
Could we get this added to the F.A.Q.?
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Old 12-11-2006, 11:24 PM   #27
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Default Re: Having problems with "Based on X" enhancement

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Originally Posted by Kuroshima
Does this mean that the "truth serum" (Biotech 157) that imposes a will penalty of -2 doesn't make it harder for the victim to resist interrogation?
That doesn't sound "incidental" to me. It sounds like the whole point.
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Old 12-11-2006, 11:50 PM   #28
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Default Re: Having problems with "Based on X" enhancement

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Originally Posted by transmetahuman
That doesn't sound "incidental" to me. It sounds like the whole point.
How about making someone drunk to seduce them? Reduced IQ (and thus Will) means reduced resistance to Social Skills. Does the effect differ depending on intention or what?
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Old 12-12-2006, 12:16 AM   #29
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Default Re: Having problems with "Based on X" enhancement

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Originally Posted by Molokh
How about making someone drunk to seduce them? Reduced IQ (and thus Will) means reduced resistance to Social Skills. Does the effect differ depending on intention or what?
Good point. Maybe some of those affliction descriptions should include Will, whenever self-control reductions are mentioned.
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Old 12-12-2006, 01:06 AM   #30
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Default Re: Having problems with "Based on X" enhancement

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Originally Posted by transmetahuman
Good point. Maybe some of those affliction descriptions should include Will, whenever self-control reductions are mentioned.
Umm, okay, make someone drunk so that it would be easier to fight them. Yet when the fight comes about, they have their full Dodge and Parry. Hitting my eye becomes impossible, but 'hitting' (deflecting) my swift-moving knife is somehow okay.
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