05-04-2023, 07:21 AM | #631 |
Join Date: Jul 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
#5 but I'll throw a vote at #1 for a contrast if there is more than one branch.
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05-04-2023, 09:44 AM | #632 |
Join Date: Jun 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
I'll place my votes for 5 (crystal-based magitech, it's common enough in both fantasy and scifi for SGC to think it's technology rather than magic) and ericthered's 6a (Biopunk elves vs Crystal elves; this would be particularly interesting if SGC is initially more inclined to side with the latter, as they seem less immediately-horrifying, but then turn out to be just as unsettling, if not more).
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05-04-2023, 10:10 AM | #633 | |
Join Date: Aug 2007
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Quote:
Count this as a vote for #5.
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05-04-2023, 11:56 AM | #634 |
Join Date: Jan 2014
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Well it probably won't matter but I'll vote for 6b: #5, but the crystals are created by means of #1.
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05-04-2023, 12:37 PM | #635 |
Join Date: Dec 2012
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Well, if we end up with enough votes for two Eldritch factions, it could be one of each. My own thinking is that they're creepy and evil from a human perspective (which is also how the Dvergar and Frolechi see them), though there could be specific Eldritch Beings who aren't that bad.
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05-04-2023, 05:35 PM | #636 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
I like some sort of blend of 1+3 that reinforces the other.
If two factions, then 5 for the second one. I could see both factions being originally based on 3 and each faction going to 1 or 5.
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05-06-2023, 03:15 AM | #637 |
Join Date: Dec 2012
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
So, 5 has four or five votes, 1 has three votes, 6a has two votes, and both 3 and 6b have one vote each.
If no-one particularly objects, I'm going to say that the Crystal Spires and Togas group are the dominant faction, and there's a smaller, less powerful faction that went in for Hardcore Biopunk. Which one the PCs meet first is likely to vary from game to game.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
05-06-2023, 03:28 AM | #638 |
Join Date: Sep 2019
Location: UK
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
I'm not sure if anyone here's come across a graphic novel series called A Distant Soil, but that might be some inspiration for ethereal crystal-spires-and-togas aliens that are evil. (Apparently, odd coincidence, one of the main characters has dark skin and ginger hair. I'm not sure I remembered that before checking the website!)
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05-07-2023, 05:33 AM | #639 |
Join Date: Dec 2012
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Important Regional Cultures Question IV
A 'two questions in different formats' entry, about TGLS's unnamed multispecies polity. First question: What does their use of technology (and magic, where they're connected) look like? 1. Power in Motion (TL2^ with TL(2+3)^ herb lore; martial arts themed Symbol Magic interacts with some technologies) 2. Alchemical Clockpunk (TL(4+4)^; clockwork robots and alchemy, some machines use alchemical 'fuels') 3. Electrostaticpunk (TL(4+2)^; with a focus on the application of static electricity) 4. Cyberpunk (TL(7+2)^; technoneuromancy, common cyberwear, and probably Shadowrunish Path/Book Magic) 5. Atompunk (TL(6+4)^; Pulp Sci-Fi, with atomic rockets, ray guns, and Magic-as-'psychic'-Powers) 6. Several of the above, due to being an alliance of smaller, less powerful groups (so if this wins or ties, the others that get votes here are subfactions). 7. Something else (please specify). Please remember to include the number(s) of your preferred option(s) when you vote. Second question: What is the polity/culture/group called? ******* Answer: The current tally is five votes for 5, four votes for 1, three votes for 4, and two votes for 6. The 'Power in Motion' and 'Cyberpunk' cultures might be protectorates or client states of the more powerful 'Atompunk' culture, but that's for a later vote. The name of the polity will be in the next vote.
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05-07-2023, 05:59 AM | #640 |
Join Date: Jul 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Important Regional Cultures Question IV
In order of prefrence: 6. Several of the above, due to being an alliance of smaller, less powerful groups (so if this wins or ties, the others that get votes here are subfactions). 4. Cyberpunk (TL(7+2)^; technoneuromancy, common cyberwear, and probably Shadowrunish Path/Book Magic) 5. Atompunk (TL(6+4)^; Pulp Sci-Fi, with atomic rockets, ray guns, and Magic-as-'psychic'-Powers) 1. Power in Motion (TL2^ with TL(2+3)^ herb lore; martial arts themed Symbol Magic interacts with some technologies)
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Tags |
aliens, fantasy, space, thaumatology, worldbuilding |
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