10-22-2004, 01:11 PM | #11 | |
Join Date: Aug 2004
|
Re: Aura Traits in 4e
Quote:
|
|
10-22-2004, 01:23 PM | #12 | |
Join Date: Aug 2004
|
Re: Aura Traits in 4e
Quote:
Anyway, that suggestions seems pretty reasonable ... I was a bit thrown that it ended up costing only 2 points, when Aura of Courage (a somewhat less useful advantage) cost 45. The discrepancy will still be there, but it won't be quite so pronounced. |
|
10-22-2004, 01:27 PM | #13 | |
Join Date: Sep 2004
Location: Orange County, VA
|
Re: Aura Traits in 4e
Quote:
Smite Evil [2] (Innate Attack: Burning (5/lvl), Follow-Up (Melee attack{melee weapon in hand}, +0%), Accessibility (Only Demons, Undead, etc, -30%), Limited Use (2/day, -30%); Total mods: -60% for 2pts/lv) [4] -- twice a day you can attempt to Smite Evil by striking your foe, if your attack penetrates DR then you do an additional 2d damage with no DR reduction. If your attack does not penetrate DR, then the target gets to reduce the burning attack by DR normaly. Follow up already links it to another attack accordingly. |
|
10-22-2004, 01:27 PM | #14 |
Join Date: Aug 2004
|
Re: Aura Traits in 4e
Link, which links two advantages, is only a +10% modifier. It's an odd use, but I think it'd be reasonable to link an advantage to a melee attack in this way. However, normally both advantages pay for the link, so I think making it +20% makes sense, instead of +10%.
__________________
LAWMAN --You could have a rule for everything, but then you'd have a rule for everything. |
10-22-2004, 01:52 PM | #15 | ||
Join Date: Aug 2004
|
Re: Aura Traits in 4e
Quote:
Quote:
|
||
10-22-2004, 07:47 PM | #16 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Aura Traits in 4e
I explained reversing the HT roll for beneficial Afflictions in many other threads. Summary: An Affliction that's HT-x to resist instead requires a HT+x to provide its benefits. Duration becomes margin of success instead of margin of failure.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] Last edited by Kromm; 10-22-2004 at 08:17 PM. |
10-22-2004, 11:28 PM | #17 | |
Join Date: Aug 2004
|
Re: Aura Traits in 4e
Quote:
|
|
10-23-2004, 12:24 AM | #18 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: Aura Traits in 4e
Quote:
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
|
10-23-2004, 10:28 AM | #19 | |
Join Date: Aug 2004
Location: Westfield, Wisconsin
|
Re: Aura Traits in 4e
Quote:
|
|
10-23-2004, 10:37 AM | #20 | |
Join Date: Sep 2004
Location: Canada
|
Re: Aura Traits in 4e
Quote:
Like, if another PC tries to transform my character into a deinonychus for the duration of a fight without first consulting with him, I want to accept, but my character has no clue that Bob the Transmuter is hitting him with an effect of any kind, let alone the nature of it. I just heard Bob's player say "I turn Frank into a deinonychus so he can kick ass!". Does it change if Bob has a history of impulsive decisions, not all of which are particularly good ideas? Frank might get a tingly feeling, but it's not like he knows who's trying to do it.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
Tags |
always on |
|
|