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Old 03-08-2018, 11:57 AM   #21
ericthered
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Default Re: Quasi-real Tained By a Master

For thoughts by Christopher Rice on the subject:

http://www.ravensnpennies.com/gurps1...er-advantages/

He put it at a flat 5. No percentage, just a flat cost.

To say we have concensus on a number is premature. And If we did, it would not be 30%. 20% seems to be the middle ground here.
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Old 03-09-2018, 01:52 AM   #22
Jareth Valar
 
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Default Re: Quasi-real Tained By a Master

Cool, thanks. Haven't seen this before. Very helpful. Looks like a lot of interesting articles.

However, given that the article puts it at -10 (not -5) for no cinematic skills an no off-limit access, 30% is just about right. 20 or 21 points for the new advantage.

Either way, thanks for all the help everyone.
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