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Old 03-04-2018, 11:36 AM   #11
Gnomasz
 
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Default Re: Non-combat encounter ideas

Quote:
Originally Posted by evileeyore View Post
Comfort means they lose less FP (or none) from poor sleep.

Concealment makes it harder to be found.

LOS means you can see enemies coming more easily (once they find you), and see wild animals before they stumble into/track you to your sleeping spot.
Yeah, I get it, it's just that comfort is always a no-brainer and the effects of the two other are resolved in one random encounter roll, which isn't very dramatic, so why bother?
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Old 03-04-2018, 12:40 PM   #12
evileeyore
 
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Default Re: Non-combat encounter ideas

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Originally Posted by Gnomasz View Post
Yeah, I get it, it's just that comfort is always a no-brainer and the effects of the two other are resolved in one random encounter roll, which isn't very dramatic, so why bother?
Well, in areas known to have exceptionally deadly beasties the heroes might just opt for no comfort and take the other two.

Have to get Peter Dell'Orto in here to see what his Players did in his Cold Fens game as they had some very deadly beasts (at lest one Dragon) wandering that swamp...

[EDIT]
I shot Peter an email.
[/EDIT]
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Last edited by evileeyore; 03-04-2018 at 12:49 PM.
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Old 03-04-2018, 12:46 PM   #13
ArchonShiva
 
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Default Re: Non-combat encounter ideas

Having the PCs play a long-range recon unit during a war (possibly in a huge cave room, between the dwarves and deep ogres, because dungeons) certainly shifts priorities around...
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Old 03-05-2018, 09:50 PM   #14
evileeyore
 
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Default Re: Non-combat encounter ideas

Peter Dell'Orto has served up some tips on his blog Dungeon Fantastic:

Keeping camping interesting using DF16
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