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Old 02-20-2018, 11:35 AM   #71
MIB.6361
 
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Default Re: GCA and Dungeon Fantasy RPG

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Originally Posted by Armin View Post
That's pretty much what I thought. Okay, I'm hip deep in something else right now, but since most of the data blocks on the DFRPG sheets are a lot like the regular ones, I'll put making up the character sheets onto my list of things to do, and see if I can't come up with something the next time I'm sitting on a block of unalllocated time.
You're amazing either way. Thank you.
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Old 03-31-2018, 09:50 AM   #72
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Default Re: GCA and Dungeon Fantasy RPG

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First part of the Equipment, focusing on items that are not present elsewhere:
The armor!

Dungeon Fantasy RPG - Equipment.gdf, which is hosted on my OneDrive.
Slowly chipping away at this. I've added shields this morning.
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Old 04-18-2018, 06:46 PM   #73
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Default Re: GCA and Dungeon Fantasy RPG

Minor bug: Bardic Talent needs +1 to "SK: Singing", +1 to "SK: Musical Composition", +1 to "SK: Musical Instrument" added to the 'gives' tag.
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Old 04-19-2018, 10:23 AM   #74
Armin
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Default Re: GCA and Dungeon Fantasy RPG

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Originally Posted by Harald387 View Post
Minor bug: Bardic Talent needs +1 to "SK: Singing", +1 to "SK: Musical Composition", +1 to "SK: Musical Instrument" added to the 'gives' tag.
Thanks. I've got that in my notes for when I get back to the file.
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