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Old 12-04-2017, 04:48 PM   #11
Litvyak
 
Join Date: May 2007
Default Re: Committed Attack Abuse

Player: I Committed Attack the air!
GM: No.

Seriously, though, I would treat such a declaration as a Do Nothing maneuver and move on. I have little patience for rules-lawyering nonsense.
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Old 12-04-2017, 05:18 PM   #12
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Committed Attack Abuse

Quote:
Originally Posted by Litvyak View Post
Player: I Committed Attack the air!
GM: No.

Seriously, though, I would treat such a declaration as a Do Nothing maneuver and move on. I have little patience for rules-lawyering nonsense.
But if you do that without actually thinking about and addressing the issue (as with, for instance, PK's answer) you leave a situation where someone can move further if there's an enemy in reach than if there is not. Your players may not be getting away with brazenly widening the nonsensical rule case for easy exploitation, but it's still there.
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Old 12-04-2017, 05:29 PM   #13
Litvyak
 
Join Date: May 2007
Default Re: Committed Attack Abuse

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Originally Posted by Ulzgoroth View Post
But if you do that without actually thinking about and addressing the issue (as with, for instance, PK's answer) you leave a situation where someone can move further if there's an enemy in reach than if there is not. Your players may not be getting away with brazenly widening the nonsensical rule case for easy exploitation, but it's still there.
Shutting down blatant abuse of the rules doesn't stop me from addressing the issue when there's an enemy in reach and it becomes a legitimate rules question.
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Old 12-04-2017, 08:05 PM   #14
malloyd
 
Join Date: Jun 2006
Default Re: Committed Attack Abuse

Quote:
Originally Posted by Litvyak View Post
Player: I Committed Attack the air!
OK, make an attack roll. No you can't skip it, we need to determine if you critically failed. Don't forget the -10 for not being able to see the target.
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Old 12-04-2017, 11:34 PM   #15
Lup3rcal
 
Join Date: Nov 2016
Default Re: Committed Attack Abuse

So the general consensus seems to be pretty much what I hoped/expected. It's a nonsensical rules exploit and should never provide more mobility than a move action. Thanks for the responses everyone, you guys are awesome.
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Old 12-05-2017, 03:00 AM   #16
vicky_molokh
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Join Date: Mar 2006
Location: Kyv, Ukraine
Default Re: Committed Attack Abuse

Quote:
Originally Posted by Litvyak View Post
Player: I Committed Attack the air!
GM: No.

Seriously, though, I would treat such a declaration as a Do Nothing maneuver and move on. I have little patience for rules-lawyering nonsense.
You seemed to be too focused on the enemy. But it's not the presence of the enemy that makes the person move faster. It's the partial sacrifice of defence that does it. Which you can do even when there's no enemy around. In fact situations can come up where you do a regular Attack only to find that before you can roll the dice, you either no longer can attack at all, or no longer have an attackable target.

People who normally move fast will go further than CA, and just pick a Move, which is broadly speaking just better than CA.

The issue was with the quantum rounding, and Reverend Pee Kitty addressed it in a way that solves it. (Also FYI this answer has been added to the uFAQ yesterday.)

Quote:
Originally Posted by malloyd View Post
OK, make an attack roll. No you can't skip it, we need to determine if you critically failed. Don't forget the -10 for not being able to see the target.
Malicious genie interpretations of players' declarations of their PCs' actions run the risk of causing social tension in a party. Better just address the issue in a clean manner instead.
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Old 12-12-2017, 10:41 PM   #17
Hellboy
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Join Date: Aug 2006
Default Re: Committed Attack Abuse

Could be solved by a house rule of not rounding up. Have someone with Move/10 steps and just keep it as a decimal...

This would actually make your average Move 5's person's step HALF a yard, so Committed Attacking the air would only get you 1 yard / second. AOA or AOD:DD could get you 2.5 yards instead of 2...

In cases where you do not move a full yard you stay in your hex but 'stock' that movement to further you in your next turn so long as it is applied in the same direction.

I would also allow you to move 'half' hexes kind of like how they do when enemies are sharing close combat.
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Old 12-13-2017, 03:00 AM   #18
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Committed Attack Abuse

Quote:
Originally Posted by malloyd View Post
OK, make an attack roll. No you can't skip it, we need to determine if you critically failed. Don't forget the -10 for not being able to see the target.
Damn, I wish this forum allowed me to give xp!
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Old 12-13-2017, 01:30 PM   #19
Hellboy
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Default Re: Committed Attack Abuse

The problem there is to avoid the critical failure problem, they can just choose to use a Feint as their attack, and I don't think there are any critical failures (or successes) when feinting.

Another way to do it might be (house ruling here) to divorce the idea of the extra step only being an option for Committed Attack. Perhaps you could take the defensive penalties for this maneuver and apply them to all other maneuvers (except All Out Attack, since it already has no defenses, and already allows you to move Half Move) so that the extra step could also be used with normal attacks (which is basically identical to a committed attack) or Evaluate, Move+Attack, Move, All Out Defense, etc. The complete nullification of defenses portion should probably apply to both dodges and leg parries.

Losing your retreat is already kind of like losing a step, but only if you use your retreats as Slips to gain ground, which I suggested be (house rule) allowed on your turn if you don't expect to use them during defenses in a previous thread.
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