12-07-2017, 10:28 AM | #21 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Vampire Virus
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12-07-2017, 10:37 AM | #22 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Vampire Virus
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12-07-2017, 11:55 AM | #23 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Vampire Virus
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12-07-2017, 02:10 PM | #24 | |
Join Date: Jul 2013
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Re: Vampire Virus
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12-07-2017, 02:22 PM | #25 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Vampire Virus
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12-07-2017, 02:44 PM | #26 |
Join Date: Jul 2013
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Re: Vampire Virus
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12-07-2017, 06:06 PM | #27 |
Join Date: Jul 2013
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Re: Vampire Virus
Thinking of adding these to the template, would bring us up to 180.
High Pain Threshold 10 pts Extra attack (so they can attack with both claws) 25 pts. Combat Reflexes is 15pts |
12-07-2017, 08:40 PM | #28 |
Join Date: Mar 2013
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Re: Vampire Virus
I'm more of a "less-is-more" kind of guy when it comes to templates. I think they should change how a person plays rather than giving them a distinct advantage or disadvantage. I'm also a big fan of 0-point, transformative templates, so that characters can become afflicted in play without having to worry about shuffling points around. This is probably something close to what I'd do:
Vampire [0 points] Attributes: ST+2 [20]. Secondary Characteristics: Basic Speed+0.25 [5]. Advantages: Discriminatory Smell [15]; Immunity to Metabolic Hazards [30]; Night Vision 5 [5]; Rapid Healing (Very) [15]; Unaging [15]. Disadvantages: Infectious Attack [-5]; Restricted Diet (Human Blood) [-10]; Social Stigma (Monster) [-15]; Uncontrollable Appetite (12 or less) [-15]; Weakness (Sunlight, 1d/minute) [-60]. Notably, but not unbelievably stronger than humans, Discriminatory Smell and Night Vision to allow them to stalk prey, Immunity to Metabolic Hazards as the Virus burns away all other bodily invaders, Very Rapid Healing and Unaging to assist in maintaining the host's life, Infectious Attack/Restricted Diet/Uncontrollable Appetite to allow and encourage the Virus to propagate itself, and Weakness to Sunlight because, well, they aren't really "Vampires" without it. Jinumon Last edited by Jinumon; 12-07-2017 at 08:45 PM. |
12-07-2017, 08:46 PM | #29 |
Join Date: Feb 2016
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Re: Vampire Virus
Dracula did not burn in the sunlight according to Bram Stoker, and he is about as iconic as a vampire can get. I agree, however, that the majority of vampires should have a strong aversion to sunlight, the degree to which it deals damage is debatable though.
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12-08-2017, 03:11 AM | #30 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Vampire Virus
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Even HT+2 was intended, I'd recommend Regeneration (Slow) instead. For 10 CP, you still get all the goodies you would get from the 5 CP version of Rapid Healing, so you're only skipping the HT 12+ requirement and "regular" healing rolls healing 2 HP instead of one. Regeneration (Slow) means the vampire will regain 1 HP every 12 hours in addition to natural healing. With that +5 to the healing roll - again, Regeneration includes the benefits of Rapid Healing - a vampire with HT 10 is going to recover up to three HP per day (two from Regeneration, 1 with a HT+5 roll under the usual healing restrictions). This gives us a nicely durable but still mortal vampire, I think. Such a vampire, even with just HT 10, could be wounded to nearly automatic death, but still be fully recovered in three weeks with proper bed rest. A vampire just as injured but unable to rest would still be fully healed after a month. Plenty of things the template could use that cost 5 (or less) CP. The shortlist (to me) would include Claws (Blunt), Teeth (Sharp), Hard To Kill (one or two levels), and Hard to Subdue (one or two levels). Of course, I'd like to lose the "Uncontrollable Appetite" Disadvantage; it just doesn't seem to fit a toned down, biological vampire that well. Unusual Biochemistry is only worth -5 CP but seems to fit. I'm trying to remember if there is a trait that could represent a vampire's classic issue with garlic... but instead of being something supernatural, it's just strong smelling foods that they can no longer eat make them nauseous (or something to that effect). Something not typical of vampires, but which might work for victims of a "vampire virus" is Maintenance. They are humans with a rare disease, after all.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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vampire, virus |
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