Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-10-2017, 12:03 PM   #19
Mark Caliber
Join Date: Aug 2004
Location: Central Florida
Default Re: Scientist in the Star Wars galaxy RPG build

In the Rim, there is a LOT of work relating to paleontology since most systems will be home to relatively new colonies. Or they are established worlds with newly discovered species (for the rest of the galaxy).

Biochemistry will be another hot topic for research. New flora & fauna with new products to be explored and exploited.

One common problem in the Rim is that they don't have a lot of mature hyperspace navigational data so a scientist could spend an entire lifetime just trying to find shorter and better space routes.

Spring boarding off of the previous idea, any star which is unique or abnormal. Heck any unique or bizarre astronomical object.

And depending on his patron, researching "spice" is always a possibility.

There are remnants of collapsed civilizations throughout the galaxy, so archeology would be a possibility.

There are a couple of ideas to noodle over.
I'm keeping, my Money, my SUV, my guns, and my Freedom. You can keep the "hope" and "change."
Mark Caliber is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 10:59 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.