11-09-2017, 02:26 PM | #11 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [House Rules] Extra Effort in Combat - Quick and Easy
Quote:
On the other hand, it looks like it's allowed to put here, in the DFRPG forum, these options from the Basic Set with our own words, like I did above. * I could have been more explicit by asking about Extra Effort in Combat instead of Extra Effort in general.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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02-04-2018, 01:44 PM | #12 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [House Rules] Extra Effort in Combat - Quick and Easy
I just want to add that there are similar approaches to extra effort in combat but for casting spells, also interesting to use with the Dungeon Fantasy RPG.
Some of them are Spell Defaults, Trading Energy for Speed and Skill, Adjustable Spells, Faster Casting and Increased Effective Skill, detailed in GURPS Thaumatology, Chapter 2: Minor Spell Variants.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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combat options, extra effort |
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