Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 10-27-2017, 08:29 PM   #21
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Some advice on how to play my martial artist more effectively?

Quote:
Originally Posted by Kromm View Post
In the DFRPG, "ninja" is just one possible way to interpret "martial artist."
Dungeon Fantasy 12: Ninja seems to be one of the easiest books to integrate with the boxed set. I am not saying it is the only way, just that if we were going off-template anyway and this was a real character someone wanted to play, I would definitely want to give them the option.
sir_pudding is offline   Reply With Quote
Old 11-01-2017, 04:53 PM   #22
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: Some advice on how to play my martial artist more effectively?

Quote:
Originally Posted by Kromm View Post

ST 11 [10]; DX 16 [120]; IQ 10 [0]; HT 12 [20].
Damage 1d/2d-1; BL 24 lbs.; HP 11 [0]; Will 11 [5]; Per 10 [0]; FP 12 [0].
Basic Speed 7.00 [0]; Basic Move 8 [5]; Move 8.
Dodge 10; Parry 14 (Bo), 12 (Parry Missile Weapons), 11 (Judo, Karate); Block N/A.
]
Isn't ST 11 1d+2 for a swing?
lachimba is offline   Reply With Quote
Old 11-01-2017, 05:16 PM   #23
Stone Dog
 
Join Date: Feb 2008
Default Re: Some advice on how to play my martial artist more effectively?

The character has 13 ST for damage from Mantis Strike, Kromm mentioned it above.
Stone Dog is offline   Reply With Quote
Old 11-01-2017, 05:33 PM   #24
corwyn
 
Join Date: Aug 2004
Default Re: Some advice on how to play my martial artist more effectively?

Quote:
Originally Posted by lachimba View Post
Isn't ST 11 1d+2 for a swing?
Actually, ST11 is 1d+1 for a swing, but as has been mentioned, Striking ST brings that to 13, so 2d-1.
__________________
MiB 7704

Running: Ravaged Earth
Co-running D&D 5e Curse of Strahd
Playing: D&D 5e - Hoard of the Dragon Queen
corwyn is offline   Reply With Quote
Old 11-01-2017, 06:00 PM   #25
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Some advice on how to play my martial artist more effectively?

Quote:
Originally Posted by Stone Dog View Post
The character has 13 ST for damage from Mantis Strike, Kromm mentioned it above.
When I entered this character into GCS, I noticed that it calculated range values for ST 11 rather than ST 13. Does anyone know if this calculation works differently in DFRPG than in regular GURPS? Or is this a programming oversight with the core package? I fixed it by adjusting the damage individually for his thrown/slung weapons. Is there a forum here or elsewhere (or other spot) to bring such issues to the attention of the programmer(s)?
Dalin is offline   Reply With Quote
Old 11-01-2017, 06:15 PM   #26
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Some advice on how to play my martial artist more effectively?

Quote:
Originally Posted by Dalin View Post
When I entered this character into GCS, I noticed that it calculated range values for ST 11 rather than ST 13. Does anyone know if this calculation works differently in DFRPG than in regular GURPS? Or is this a programming oversight with the core package? I fixed it by adjusting the damage individually for his thrown/slung weapons. Is there a forum here or elsewhere (or other spot) to bring such issues to the attention of the programmer(s)?
GCS isn't officially supported, so you are probably best just contacting whoever did the implementation, which I am guessing was probably Psuedoboo.
sir_pudding is offline   Reply With Quote
Old 11-01-2017, 09:46 PM   #27
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Some advice on how to play my martial artist more effectively?

Quote:
Originally Posted by Kromm View Post
[*]Chucking flash nageteppo while wearing goggles that grant near immunity is intelligent but just a bit cheesy.
Seems reasonable to me - the -5 to Vision means that threats that aren't immediately and obviously visible have a good chance of catching the character unawares when they're using the googles and flash bombs. So, it's a good trick with a clear downside that makes using it a tactical choice, not something you want to do all the time. That flash bombs can also blind your friends if you aren't careful also discourages over-exuberant use of the trick.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 11-01-2017, 09:48 PM   #28
Pseudonym
 
Pseudonym's Avatar
 
Join Date: Jul 2015
Location: Phoenix, AZ
Default Re: Some advice on how to play my martial artist more effectively?

I accidentally toggled it to say Give +2 striking ST *per level*, and Mantis Strike has no levels, so for level 0, it is giving +0. You can fix the advantage manually easily. I'll submit a patch.
If you notice things wrong with the application, you can always go to its website
http://gurpscharactersheet.com/
and file a bug report.
__________________
Blog Running Games on Tuesday (online) and Saturday (Local/Online). Playing Friday Nights.
Pseudonym is offline   Reply With Quote
Old 11-01-2017, 10:25 PM   #29
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Some advice on how to play my martial artist more effectively?

Quote:
Originally Posted by lachimba View Post

Isn't ST 11 1d+2 for a swing?
People have caught this already, but it's Mantis Strike that's giving you grief (and I gather messing with apps). In short: Mantis Strike raises ST by two levels for damage, so someone with that and ST 11 has effective ST 13 for damage, meaning damage 1d/2d-1 instead of 1d-1/1d+1.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My LiveJournal [Just GURPS News][Just The Company]
Kromm is offline   Reply With Quote
Old Yesterday, 11:23 PM   #30
West_Winds
 
Join Date: Mar 2014
Default Re: Some advice on how to play my martial artist more effectively?

Thanks for the great example Kromm. It's actually Pseudo's game I'm playing in. I just got my DFRPG box and I am learning quite a bit. I hope to someday get a chance to try MA again but for now I really like the swahbuckler Pseudo helped me build.
West_Winds is online now   Reply With Quote
Reply

Tags
character, martial artist, martial arts

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.