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Old 10-18-2017, 07:16 AM   #11
martinl
 
Join Date: Jan 2006
Default Re: Being in the same hex as an ally

Quote:
Originally Posted by evileeyore View Post
This is DFRPG, the appropriate perks do not exist.
Shield Wall Training is in the Knight template. Sacrificial Parry as well, which probably makes more sense for pike formations.

In any case, this is a not an official DFRPG rule, so you could add new perks as well, if it was necessary.
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Old 10-18-2017, 07:57 AM   #12
Dragondog
Never Been Pretty
 
Join Date: Jan 2005
Default Re: Being in the same hex as an ally

There we have it.

Quote:
Originally Posted by Kromm
See Placing Figures (Exploits, p. 28): "Multiple figures can share a hex, but this puts them in close combat (p. 51), limiting their options." In short, if your hex is already occupied, you're in close and have to use the rules for close. The friend/foe distinction mostly determines whether you have to evade or just pay an extra movement point to exit the hex on the enemy's side.
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