Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-06-2017, 03:14 PM   #11
David Johnston2
 
Join Date: Dec 2007
Default Re: Casting Continual Light On Living Targets

Quote:
Originally Posted by Polkageist View Post
I am highly disappointed at the inability to make glowing toads.
Well you can. You just need a different spell.
David Johnston2 is offline   Reply With Quote
Old 10-06-2017, 04:11 PM   #12
johndallman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Casting Continual Light On Living Targets

Quote:
Originally Posted by Kromm View Post
... Continual Light cannot be cast on living targets.
I am glad of that. The AD&D "cast Light on their eyes" trick always seemed terribly cheesy to me.
__________________
Index of "Skill of the Week" threads. Index of Techniques.
johndallman is online now   Reply With Quote
Old 10-06-2017, 05:20 PM   #13
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Beaverton, Oregon
Default Re: Casting Continual Light On Living Targets

Quote:
Originally Posted by Polkageist View Post
I am highly disappointed at the inability to make glowing toads.
You just need to cast continual light on a tiny set of trousers and put the frog in them. Or swimming trunks if you want to get silly. ;)

As to the main question, unless the "enemy" is naked, couldn't you just cast the spell on something they're wearing?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 10-06-2017, 05:46 PM   #14
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Casting Continual Light On Living Targets

Hmmm. If I were to write up a spell for attaching light to a person, I might make the prerequisites Illusion Disguise and Glow. I'd also add the footnote that the person so illuminated is protected from the effects of the light, even if they have a Weakness or other Disadvantage.
__________________
All about Size Modifier; Grand Unified Hit Location Table
A Wiki for my F2F Group
Bruno is online now   Reply With Quote
Old 10-06-2017, 06:38 PM   #15
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Casting Continual Light On Living Targets

Quote:
Originally Posted by Flyndaran View Post
As to the main question, unless the "enemy" is naked, couldn't you just cast the spell on something they're wearing?
Given the care to which the rules tell you you can't cast spells like Ignite Fire on a living target, I'd have to guess that "Okay, I cast it on their clothes" is not supposed to be a way around it. Worn clothes must be considered part of the being wearing them.

That's not to say you couldn't cast a spell on some unworn clothing and then put it on with the spell effect intact...
Stormcrow is offline   Reply With Quote
Old 10-06-2017, 06:45 PM   #16
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Casting Continual Light On Living Targets

Quote:
Originally Posted by Stormcrow View Post
Given the care to which the rules tell you you can't cast spells like Ignite Fire on a living target, I'd have to guess that "Okay, I cast it on their clothes" is not supposed to be a way around it.
Actually, that's pretty clearly supposed to be possible, given that one of the examples in ignite fire is 'clothes being worn'. There are a few examples of a human causing resistance (for example, casting Undo on a hex is resisted by people in the area, though casting it on a smaller target is not).

D&D, at least as of 3rd edition, has a general concept of an attended object (which got its holders' saves), but I'm not aware of GURPS doing the same.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 10-06-2017, 08:57 PM   #17
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Casting Continual Light On Living Targets

Oh! Well then, "cannot affect living beings" is pretty much nonfunctional when it comes to people, at least when dealing with relatively fast-acting spells like Ignite Fire. If someone tried to freeze your clothes to absolute zero with Cold, you'd have time to strip naked.
Stormcrow is offline   Reply With Quote
Old 10-07-2017, 04:15 AM   #18
Culture20
 
Join Date: Feb 2014
Default Re: Casting Continual Light On Living Targets

Continual light on a corpse, then raise it?
Culture20 is offline   Reply With Quote
Old 10-07-2017, 12:37 PM   #19
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Beaverton, Oregon
Default Re: Casting Continual Light On Living Targets

Swamp lights and moaning... ha, you thought it was an incorporeal ghost. Nope, Chuck Testa.

(Old meme about a taxidermist.)

Either that or a one, two bait and switch for a dark Scooby Doo game.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 10-07-2017, 12:46 PM   #20
David Johnston2
 
Join Date: Dec 2007
Default Re: Casting Continual Light On Living Targets

Quote:
Originally Posted by Stormcrow View Post
Given the care to which the rules tell you you can't cast spells like Ignite Fire on a living target, I'd have to guess that "Okay, I cast it on their clothes" is not supposed to be a way around it.
Nope setting their clothes on fire is fine. The real problem with using it on a living target is that most living targets aren't made out of kindling but most fabrics particularly in fantasy settings are quite flammable.
David Johnston2 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:22 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.