Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-05-2017, 03:20 PM   #17
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Dungeon Fantasy with only one Spellcaster "Class"

Originally Posted by ravenfish View Post
If you can point me towards advice on how to manage this, please do. My general experience is that Dungeon Fantasy (meaning the genre, not this particular game) is, almost by definition, a combat focused game, so PCs (unless they are consistently faced with very underwhelming opponents) will sometimes take injuries, so (barring truly over the top rates of natural healing) one will either need to have a healer or gloss over months of time spent sitting around and recuperating.
The standard choices are:
  1. over the top natural healing (D&D 4th/5th, almost all video games)
  2. trivial item-based heals (D&D 3/3.5, almost all video games)
  3. henchmen healbots (D&D any edition, lots of video games)
House-ruling the cost of healing potions is probably the easiest option.
My GURPS site and Blog.
Anthony is online now   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 01:55 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.